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So, anyone made a HL2 map yet?

  • mawibse
  • October 16, 2003 at 9:21 PM
  • mawibse
    • October 16, 2003 at 9:21 PM
    • #1

    I tried but I can’t get vbsp to make a bsp file of the dxf?

    Or.. my friend has… or so I’ve heard.. kinda…

    Lol, first post and I kick it off with something controversial.

  • Bic-B@ll
    • October 16, 2003 at 9:43 PM
    • #2

    hihi

    I didn't make a map but someone i know made one, its mostly dm. i like, dont have the, erm, beta, so i cant play but if you want his name on irc ill give it to you.

  • mikezilla
    • October 16, 2003 at 10:43 PM
    • #3

    seeing as how none of the multiplayer stuff works dm is pointless

  • Ewok
    • October 16, 2003 at 10:59 PM
    • #4

    lol

  • Shark Death
    • October 17, 2003 at 12:00 AM
    • #5

    HL2's out?! OMG WTF KTHNK!

  • Mazy
    • October 17, 2003 at 1:57 AM
    • #6

    hl2 = old

  • CrazyMAC
    • October 17, 2003 at 3:47 AM
    • #7

    mp2 \m/

  • KidDynamite
    • October 17, 2003 at 7:27 AM
    • #8

    mp2 *pets* totally keeping me held over for something better :>

  • Mazy
    • October 17, 2003 at 1:00 PM
    • #9

    MAC N KID SI WINNARZ!!!~

  • CrazyMAC
    • October 17, 2003 at 6:31 PM
    • #10

    just finished it an omg D:~ GAME OF THE YR I SWEAR

  • KidDynamite
    • October 17, 2003 at 8:07 PM
    • #11

    i've been too busy to finish it, so i plan to finish it tonight or tomorrow.

  • Shark Death
    • October 17, 2003 at 8:48 PM
    • #12

    Just drove out and bought my copy a few hours ago, just getting into it now .. omfg.

  • zaphod
    • October 17, 2003 at 11:37 PM
    • #13

    I've made more hl2 maps than I can count

  • KidDynamite
    • October 17, 2003 at 11:45 PM
    • #14

    HAHAHA you don't count Zaphod because you have LEGAL ways of doing so. POST SOME HL2 MAPS ZAPHOD!!!!! hehe jk

  • Slapshot
    • October 27, 2003 at 9:44 AM
    • #15

    I hate you zapy, blow up and die MMmmmmk?

    I contemplated making some base stuff in hammer to export out, but now there is no point, might as well churn out some hl maps while I wait.

    *sigh*

  • zaphod
    • October 28, 2003 at 5:40 AM
    • #16

    most valuable thing you could learn for hl2 mapping is max/maya

  • CrazyMAC
    • October 29, 2003 at 3:13 AM
    • #17

    its not like ut2k3 where everything gay static mesh's is it :S coz that really sucked

  • FrieChamp
    • October 29, 2003 at 11:49 AM
    • #18
    Quote

    most valuable thing you could learn for hl2 mapping is max/maya

    Which objects have to be modeled and which in the editor?

  • zaphod
    • October 29, 2003 at 6:50 PM
    • #19

    in the most efficient and fine tuned hl2 map, anything that dosent act as a vis blocker would be a model. However, you can imagine that would be hard to accomplish. Pretty much any scenery objects, and many structural details are models. World brush polies are 10 times more expensive than a model poly.

  • FrieChamp
    • October 29, 2003 at 7:53 PM
    • #20

    Well this sounds like UT2k3 to me.

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