Is it worth doing? 2
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Definately. (2) 100%
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Terrible idea. Go away. (0) 0%
Competition Deadline: April 30th! (for real)
So, the last competition was pretty successful (even though no actual map pack came of it) so I figured maybe do a Source engine competition but with a bit of a twist:
The play area must be contained within a 1024x1024 unit area of the grid.
[Blocked Image: http://www.joeyadey.com/1024_comp.jpg]
That is, must be within one of the brown squares ![]()
So here's a basic outline:
- Play area must be contained within one 1024x1024 grid block
- Stock Half-Life 2 Content only
- Only original maps specifically made for this contest (no recycling)
- Focus on proper Deathmatch gameplay, this is not a 'scene' contest, but make it as pretty as you want.
I thought this would work well, considering the map size is pretty much defined for you, it's pretty small so it's not a huge investment of time, plus with such a rigid limitation it's gonna require some creativity.
So, is it worth doing? Does anyone plan on participating? Or is it just a terrible idea? ![]()
If it's a yay, then maybe we can move on with an official thread like the last one?
Note: This is just the play area that is constrained to the 1024 grid block, if a sky brush or some other element creeps its way outside a bit it's not big deal. And things like a 3d sky obviously have to be placed else where.