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[WIP] DoD_Rouen

  • Dradz
  • April 1, 2007 at 9:08 PM
  • Dradz
    • April 1, 2007 at 9:08 PM
    • #1

    These are the latest shots from my current project -- porting DoD_Rouen from 3.1/1.3 to Source.

    Still a long way to go (none of the blast holes or damaged buildings are displaced/func-detailed yet)...

    ....looking for the mapcorian expert eyes to see if I am on the right road, especiallly for the allied side (4th picture), which I am trying to make look like an industrial area -- but making everything red brick does not seem the way to go.

    Thanks!

    [Blocked Image: http://img64.imageshack.us/img64/963/dodrouenb30025og2.th.jpg]

    [Blocked Image: http://img156.imageshack.us/img156/304/dodrouenb30023pe2.th.jpg]

    [Blocked Image: http://img64.imageshack.us/img64/8872/dodrouenb30024mq4.th.jpg]

    [Blocked Image: http://img59.imageshack.us/img59/1327/dodrouenb30018bt0.th.jpg]

    [Blocked Image: http://img59.imageshack.us/img59/6047/dodrouenb30016ba8.th.jpg]

    [Blocked Image: http://img59.imageshack.us/img59/6212/dodrouenb30014bz0.th.jpg]

  • Dodger
    • April 1, 2007 at 9:42 PM
    • #2

    Looks good..

    the shadows looks ok..

    you got the fire effects wich is ok too.. but I'd say more attention to the details for map!

  • Kabelen
    • April 2, 2007 at 9:56 AM
    • #3

    It certainly is missing alot. I think the lighting is ok but it could be worked a little bit more on(angles? colortone amount?). I like the last picture, nr 6. That area looks like it's very close to finished.

    Just keep this going and you will have a nice map?

  • hydeph
    • April 2, 2007 at 4:48 PM
    • #4

    it's sort of blocky, texturing could be more detailed for sure, needs more war stuff, debris, blood, explosions, craters, etc

    it looks nicely laid out, just needs spicing up with props and other junk.

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