1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[WIP] DoD_Rouen

  • Dradz
  • April 1, 2007 at 9:08 PM
  • Dradz
    • April 1, 2007 at 9:08 PM
    • #1

    These are the latest shots from my current project -- porting DoD_Rouen from 3.1/1.3 to Source.

    Still a long way to go (none of the blast holes or damaged buildings are displaced/func-detailed yet)...

    ....looking for the mapcorian expert eyes to see if I am on the right road, especiallly for the allied side (4th picture), which I am trying to make look like an industrial area -- but making everything red brick does not seem the way to go.

    Thanks!

    [Blocked Image: http://img64.imageshack.us/img64/963/dodrouenb30025og2.th.jpg]

    [Blocked Image: http://img156.imageshack.us/img156/304/dodrouenb30023pe2.th.jpg]

    [Blocked Image: http://img64.imageshack.us/img64/8872/dodrouenb30024mq4.th.jpg]

    [Blocked Image: http://img59.imageshack.us/img59/1327/dodrouenb30018bt0.th.jpg]

    [Blocked Image: http://img59.imageshack.us/img59/6047/dodrouenb30016ba8.th.jpg]

    [Blocked Image: http://img59.imageshack.us/img59/6212/dodrouenb30014bz0.th.jpg]

  • Dodger
    • April 1, 2007 at 9:42 PM
    • #2

    Looks good..

    the shadows looks ok..

    you got the fire effects wich is ok too.. but I'd say more attention to the details for map!

  • Kabelen
    • April 2, 2007 at 9:56 AM
    • #3

    It certainly is missing alot. I think the lighting is ok but it could be worked a little bit more on(angles? colortone amount?). I like the last picture, nr 6. That area looks like it's very close to finished.

    Just keep this going and you will have a nice map?

  • hydeph
    • April 2, 2007 at 4:48 PM
    • #4

    it's sort of blocky, texturing could be more detailed for sure, needs more war stuff, debris, blood, explosions, craters, etc

    it looks nicely laid out, just needs spicing up with props and other junk.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™