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Model compilers

  • blackdahlia
  • March 21, 2007 at 11:54 PM
  • blackdahlia
    • March 21, 2007 at 11:54 PM
    • #1

    anyone know of any good compilers to get my stuff into hammer?

  • hessi
    • March 22, 2007 at 5:08 AM
    • #2

    there is only one compiler: studiomdl in the /bin folder of the sdk

  • blackdahlia
    • March 22, 2007 at 5:51 AM
    • #3

    bah thanks i need a good tut on compiling

  • Grinwhrl
    • March 22, 2007 at 7:41 AM
    • #4

    Yeah, its a bitch with Hammer I here. We shall figure it out.

  • Campaignjunkie
    • March 22, 2007 at 8:21 AM
    • #5

    http://developer.valvesoftware.com/wiki ... ing_Models

    http://developer.valvesoftware.com/wiki/GUIStudioMDL

    You can generally ignore all the junk about paths and setting a VPROJECT path in the Compiling Models link, as long as you use GUIstudioMDL or some equivalent. It's also kind of XSI-specific, but the general pipeline is always the same: export SMDs, write a QC script, run the QC through studiomdl.

  • JamesL
    • March 22, 2007 at 9:42 AM
    • #6

    Since he didn't pimp it I will...

    Hessi has some great tutorials on Maya to Source. Using Maya, Prall's exporter and Hessi's shelf you can get models compiled and into game with one click.

    Highly recommended

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