Name: Symphony of Orekia
Release Date: May/June Possibly?
Requires: Duke3d + Eduke32 Port
Don't expect this thread to be updated every so often. And don't expect many screenshots or details being spilled here either. Just thought I'd make a thread to keep the project in one simple thread. Latest project in development, which has been going through many changes in layout, design and gameplay ideas. I wish to keep details to a minimal amount to not spoil anything before its release. The map however will have gameplay a little similar to the Resident Evil series but will be unrelated to the story. The project was originally planned to be a small release, but things have changed that have made it a little more bigger. New graphics and code will be used throughout the map and tweaked around to keep everything clean. Two new enemies have also been planned, but I won't spoil any of that here at the moment. I plan to keep the player interested throughout the map, adding in some variety and flow between puzzles and battles. You won't be playing Duke either, though no final story has been decided upon. Finally got an idea for the layout that I'm happy with, every room I wish to have. All I need to do now is design each one on paper and create the resources. Still yet to code the new enemies and make their graphics. Things are slowly progressing. Better than nothing.