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hammer on linux?

  • dissonance
  • January 16, 2007 at 9:25 PM
  • dissonance
    • January 16, 2007 at 9:25 PM
    • #1

    anyone know of any way to get it running? i'm trying with wine right now, and no luck:

    http://i69.photobucket.com/albums/i72/d ... shot-2.png

  • insta
    • January 16, 2007 at 9:41 PM
    • #2

    Try sending a pm to sindwiller, I'm sure he'll compile a kernel for you real quick

  • Sindwiller
    • January 17, 2007 at 10:29 AM
    • #3

    Hi dissonance!

    Well, before we can help you (anyone else using Linux here?^^), we need to know what distro, Wine version (i'd recommend the newest version from source or from an unofficial repository/package for your distro) and Wine patches you use.

    Quote

    Try sending a pm to sindwiller, I'm sure he'll compile a kernel for you real quick Very Happy

    Already done

    Wfr, Sindwiller

  • dissonance
    • January 17, 2007 at 10:43 PM
    • #4

    hi sindwiller!

    ubuntu 6.10, gnome/metacity, wine-0.9.29 (used synaptec to get), and no wine patches.

  • dissonance
    • January 19, 2007 at 11:22 PM
    • #5

    i see you're as stumped as i am.

    think cedega would do it?

  • Sindwiller
    • January 21, 2007 at 11:48 AM
    • #6

    I get the same problem as you have. Hammer seems to run, but when I try to make a empty map, I get the same artifacts as you have. That's because Wine has problems with wrapping most of all WGL functions used with the Win32 API (sadly).

    I don't think Cedega would handle it better. I've tried another OGL modeler for Windows with both Cedega and Wine. Wine gave artifacts like on the screenshot; Cedega could'nt even get the program over loading.

    EDIT: And Wine kinda needs 99% CPU to keep Hammer alive.

    Did you tried Quark on Linux yet? It has HL2 support... but I never tried it myself.

    http://quark.planetquake.gamespy.com/

    http://quark.planetquake.gamespy.com/in ... linux.html

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