1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

TimeO game

  • Tailgunner
  • January 16, 2007 at 12:00 PM
  • Tailgunner
    • January 16, 2007 at 12:00 PM
    • #1

    Me and Clayman have been working on Zootfly for 7 months now and Zootfly jsut realesed some videos of our current project, TimeO

    http://www.timeogame.com/ 2 movies down to the left

    enjoy

  • FrieChamp
    • January 16, 2007 at 12:48 PM
    • #2

    Ah, I saw that Ghostbusters footage a few days ago and that looked awesome too.

    So is TimeO finished? Do you guys work at Zootfly on site? I have to admit I hadn't heard of the studio before.

  • Tailgunner
    • January 16, 2007 at 12:58 PM
    • #3

    On site yea, no its far away from finished. Still prototypes and such, but its gettign there

  • aevirex
    • January 16, 2007 at 1:31 PM
    • #4

    looking cool!

    (i didn't know that there is a game developer ~150km distanced from me )

  • Tailgunner
    • January 16, 2007 at 1:59 PM
    • #5

    Where do you live?

  • aevirex
    • January 16, 2007 at 2:38 PM
    • #6

    Graz/Styria (Well actually there is Jowood in Graz, but they are publishing games not developing them... there are a few companies in Vienna though.)

  • clayman
    • January 16, 2007 at 4:42 PM
    • #7

    lol you should come and visit us..

  • KungFuSquirrel
    • January 16, 2007 at 5:07 PM
    • #8
    Quote from FrieChamp

    Ah, I saw that Ghostbusters footage a few days ago and that looked awesome too.

    D: D: D: D:

  • FrieChamp
    • January 16, 2007 at 5:36 PM
    • #9
    Quote from KungFuSquirrel

    D: D: D: D:

    ?

  • aevirex
    • January 16, 2007 at 5:40 PM
    • #10

    yeh? you say when, i'll bring the beer :wink:

  • KungFuSquirrel
    • January 16, 2007 at 5:41 PM
    • #11

    some friends and I had been devising an awesomely 80s camp ghostbusters game for some time... to see something come to light, as one friend put it, as "Gears of Venkman" in an angsty futuristic setting with military getups, a chrysler wagon with a turret on top, and a graffiti-ized logo while having such an attachment to the idea was pretty crushing.

    Really it's not that we had a similar idea that gets me, but rather how much of a disservice to the franchise (or any franchise) it is to just say "hey, here's another game, let's plug a license in. Step 4, profit."

    Anyway, I'm sorry, this isn't really the place for such a tirade Carry on!

  • mabufo
    • January 16, 2007 at 11:32 PM
    • #12
    Quote from Tailgunner

    Me and Clayman have been working on Zootfly for 7 months now and Zootfly jsut realesed some videos of our current project, TimeOhttp://www.timeogame.com/ 2 movies down to the left

    enjoy

    Very cool.

  • Mazy
    • January 17, 2007 at 7:26 AM
    • #13
    Quote from KungFuSquirrel

    some friends and I had been devising an awesomely 80s camp ghostbusters game for some time... to see something come to light, as one friend put it, as "Gears of Venkman" in an angsty futuristic setting with military getups, a chrysler wagon with a turret on top, and a graffiti-ized logo while having such an attachment to the idea was pretty crushing.Really it's not that we had a similar idea that gets me, but rather how much of a disservice to the franchise (or any franchise) it is to just say "hey, here's another game, let's plug a license in. Step 4, profit."

    Anyway, I'm sorry, this isn't really the place for such a tirade Carry on!

    Totally agree. When I saw the movies on the net I was fairly impressed by the beam effect which look pretty accurate, but the car just totally ruined it for me. Almost looked like they were trying to get it as far away from the actual thing as possible.

    If you're gonna do a Ghostbusters game IT HAS TO BE in the 80's, and it looks like they're going all modern on it Why the hell modernize it? The people that are gonna play it are probably 20-30 anyway and it just does them a huge disservice for the game to mess it up like this instead of staying true to the universe.

    Bah I'm just mad :G Such a cool idea, modern Ghostbusters game that is

    Btw, TimeO looks interesting, Shadow of the Colossus goes Urban?

  • FrieChamp
    • January 17, 2007 at 8:33 AM
    • #14

    I'm just excited about a cool looking Ghostbusters game, such a cool scenario, so many possibilites

  • Rick_D
    • January 17, 2007 at 8:55 AM
    • #15
    Quote from Mazy

    Btw, TimeO looks interesting, Shadow of the Colossus goes Urban?

    I thought the same thing, that and the flying robots from Half-Life 2 <_<

    The backalley has some nice art in it though

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  2. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  3. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  4. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  5. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  6. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  7. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  8. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  9. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  10. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™