Lighting is finally starting to look good ![]()
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Been so fun to work on HL1 again ![]()
Lighting is finally starting to look good ![]()
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Been so fun to work on HL1 again ![]()
Very cool mino, reminds me of a Doom 3 level ![]()
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Not much, but it's a start ![]()
YAY!!! HL1 LOL.....
Brings back memories.
I'm pretty sure everybody is working hard on their maps, but in case somebody is still having difficulty setting up their hammer/haven't touched Half-Life in a long time...
Downloads:
Half-Life FGD w/ model support
Hammer 3.5
The latest version of Hammer, although it's still a beta (for how long?), it is recommended to use. This is only an executable, so make sure you have 3.4 installed first (which I assume you do).
Half-Life FGD
This version of the FGD supports rendering models in the 3D viewport, which is very helpful. But in order to set up model support, you need to do a bit more (covered below)
GCFScape
It's basically PAK explorer. You need to extract the models folder from the GCF to .../half-life/valve folder, because Hammer can't read files directly from the GCF. Make sure you extract the halflife.wad as well.
Zoner's Half-Life Tools (ZHLT)
Use these compiling tools instead of the ones that come with Hammer 3.4. Extract these to your Hammer directory, or somewhere appropriate.
Setting up Hammer
Tools > Options > Game Configurations tab
Edit button > Add 'HLDM' > Add the half-life.fgd
Default point/solid entities could be anything, it's up to you. I use info_player_deathmatch and func_wall respectively.
Game executable dir: (where your hl.exe is located)
...\Steam\steamapps\your_name\half-life
Mod dir: (it's not really a mod, so choose the default valve folder)
...\Steam\steamapps\your_name\half-life\valve
Game dir: (no matter what mod you're mapping for, this must point to the valve folder)
...\Steam\steamapps\your_name\half-life\valve
RMF dir: (optional, I don't bother with this)
Onto the compiling tools
Inside the Build Programs tab, pick HLDM (or whatever you named it) in the drop list.
All of them are self explanatory. Game executable must point to hl.exe, BSP CSG etc. point to the ZHLT compiling tools.
Edit:
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Ugh, I can never come up with a map layout idea for these sorts of contests... I'll sit it out until I can come up with a decent layout... Hell, I may just make a hl1 dm map past the deadline for fun.
my map name is mapcore_contest too ![]()
...what else could it be anyway ![]()
RavenGT - did you use some kind of sharpening filters on those screenies?
My Map sucks balls until yet - I can't stick to my layout so i think i'm gonna do another kind of layout. Or maybe i'll make it a little less eyecandy and thosefor will make it mapable ![]()
as peris said great stuff everyone, i want to see more ![]()
And mino you didn't answered to my question CAN WE USE CUSTOM MUSIC ?
screen of the day :
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Looks like everyones got some cool stuff coming along ![]()
todays pics ![]()
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Erratic, I can't wait to play that map, it's very, very good. Unless if you're recycling old content, how do you map so fast?
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Better lighting this time around ;]
Interesting stuff, has a big feel to it.
Man you guys own me. But I will keep mapping, I don't care if it looks terrible compared to you guys' ![]()
great looking stuff guys, i hope to get some work done on my map tonight / tommrow~
I love that lighting, Peris.
I keep putting off installing Hammer, gah|!
Well I've started something, I doubt I'll be able to finish it before Feburary though, I'm not a fast working mapper like some of you lot!
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