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  • theiggsta
  • August 2, 2004 at 4:51 AM
  • Ewok
    • August 3, 2004 at 9:02 PM
    • #21

    I did indeed say ...

    Quote

    he game may have been fun and to be fair I haven't really played it

    I recognised the gameplay and didn't even try judging it there. I said it looked shod, it may not have had flaws, but the design was mostly blocky and I felt most the times I could do better. Because I've seen people playing that game. I didn't say it wasn't a good game, so please don't take my statements the wrong way, I just think for a revolutionary game, it needs to excell in all areas. That's why I can see it as a blunder, although a little extreme. The reason you level up quick is because it's based on new AD&D rule sets, which in itself is a joke in comparasion to the old rules.

    Oh and Morrowind didn't have multiplayer. Which made it incredibly more suck when I realized I coudn't run around with my friend, which I think would be a standard feature in games like that today.

    Oh, I didn't say Dungeon Siege was a perfect game, not even close either Taylor. I used a few examples from which I could draw upon from the game. No offense, but unless I state otherwise, please don't assume.

    - Ewok

  • InsaneSingingBlender
    • August 3, 2004 at 9:08 PM
    • #22

    morrowind is a game you have to get going at and understand to enjoy. you have to kno what your doing and where to go. theres so many things to do and so many things to explore and once you get going it gets REALLY good. its in my top 5 list of games i suggest you try to play it again. it takes a few practice characters before you can get going. anyways morrowind possible characters = +4 billion (or trillion) dungeon siege = 4

  • Taylor
    • August 3, 2004 at 9:24 PM
    • #23
    Quote from Ewok

    I did indeed say ...

    I'll stop you there. I think you'll find I opened my post with this very line in mind. If you haven't played a game and are riding on what you assume it's going to be like you have no ground to post about it. Even your posts about the graphics are illfounded.

    A prime example of this misinformation is when you say "the reason you level up quick is because..." no, it is not. If you had played the game you would know exactly what I was referring to, but you don’t because you haven’t, yet we still have this line right here where you ridicule the game for reasons with little foundation. The levelling up system has a set of templates you can use spend your points sensibly without being in fear or wasting them. I was referring to this simplified process that makes newbies effectively get a Level Up Wizard, while still letting players familiar with the game/rules be as custom as they want. Something you didn't know about because you're guessing; and it’s these guesses that have put it on a list of development fuck ups.

    And if a game does not excel, it is just not a revolutionary game, this is not akin to being a development fuck up.

    Quote

    Oh, I didn't say Dungeon Siege was a perfect game, not even close either Taylor. I used a few examples from which I could draw upon from the game. No offense, but unless I state otherwise, please don't assume.

    I never posted anything that could be interpreted directly that I was under assumption you thought it was a perfect game. No offence, but unless I state otherwise, please don't assume. My post was all about comparing Dungeon Siege to NWN, the same comparison you did moments before classing it as a development fuck up riding on guesswork and heresy.

  • Ewok
    • August 3, 2004 at 9:25 PM
    • #24
    Quote

    Oh, I didn't say Dungeon Siege was a perfect game, not even close either Taylor.

    To InsaneSingingBlender

    -----------------------------

    It's like no one even listens to me. I have never claimed Dungeon Siege being a shining example of gaming goodness. Yes it has like no classes and character choice. I KNOW. But that doesn't make Morrowind great either. Morrorwind was more hyped than Dungeon Siege. DS didn't set any ridiculous goals for itself to my memory. Oh and the npcs that join your party lose ALL personality when they actually in your party and they seem pretty pointless. So don't bother mentioning that, stop bringing in arb information about DS I didn't claim to be amazing. I said it had good music, yes it did. I said it was a pretty game when it came out, yes it was. That's all.

    To Taylor

    -----------

    Quote

    And if a game does not excel, it is just not a revolutionary game, this is not akin to being a development fuck up.

    I totally agree with you, you are right here.

    I've read comparasions on 3rd Edition rules, if the game is based off the ruleset, I don't need to play it to know how you level up and the game mechnics so it doesn't make my statements untrue. So I still disagree with you there.

    Also, you don't need to be a pilot to see that when an aeroplane is heading to the floor that somethings not right. Just like graphics, if it looks bad, it looks bad. I don't need to play the game to "understand" that. So I totally disagree with you there too.

    - Ewok

  • Taylor
    • August 3, 2004 at 9:26 PM
    • #25

    Did you even read my post, speficially the bits regarding Dungeon siege, before throwing that reply together?

    And I do wonder why you chose a game you don't particular regardly very highly of in most areas for this comparison. One would assume it would have weight in more than 2 areas if it's to be used to classify NWN as garbage, rather than an abstract comparison in 2 areas not overly relevant to the topic at hand.

  • KidDynamite
    • August 3, 2004 at 9:27 PM
    • #26

    ............... :evil:

  • Ewok
    • August 3, 2004 at 9:34 PM
    • #27

    It was actually directed to isb, not to you. But after reading your reply I editing it there with something for you.

    - Ewok

  • Taylor
    • August 3, 2004 at 9:39 PM
    • #28

    Well this has simplified a bit.

    The ruleset does not determine gameplay, just governs some of it. It is not a damning feature.

    The graphics are not terribly bad, they are not even bad, they are not a damning feature.

    It is not a development fuck up.

  • Ewok
    • August 3, 2004 at 9:45 PM
    • #29

    Indeed it has.

    It does determine alot of gameplay, since it's the backbone.

    The graphics look bad, not terrible. It isn't a feature, it's an aspect.

    It is not a development mess up, rather a marketing lie. So I guess that kind of ends it. It probably shouldn't have been mentioned, sorry.

    - Ewok

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