I did indeed say ...
Quotehe game may have been fun and to be fair I haven't really played it
I recognised the gameplay and didn't even try judging it there. I said it looked shod, it may not have had flaws, but the design was mostly blocky and I felt most the times I could do better. Because I've seen people playing that game. I didn't say it wasn't a good game, so please don't take my statements the wrong way, I just think for a revolutionary game, it needs to excell in all areas. That's why I can see it as a blunder, although a little extreme. The reason you level up quick is because it's based on new AD&D rule sets, which in itself is a joke in comparasion to the old rules.
Oh and Morrowind didn't have multiplayer. Which made it incredibly more suck when I realized I coudn't run around with my friend, which I think would be a standard feature in games like that today.
Oh, I didn't say Dungeon Siege was a perfect game, not even close either Taylor. I used a few examples from which I could draw upon from the game. No offense, but unless I state otherwise, please don't assume.
- Ewok