1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

HLDM - Tangled

  • ShaDoW
  • July 31, 2004 at 12:01 PM
  • ShaDoW
    • July 31, 2004 at 12:01 PM
    • #1

    Dear MapCore,

    After half a week of level designing, and half a week of play tests, it's done!

    Tangled is a small Half-Life Deathmatch map, yet very entertaining.

    The gameplay flows pretty good, and the r_speeds overall are very easy on older computers. 2-8 players are suggested, although it plays very cool with 9 players too. (I've tried.)

    You can download the map from my webspace...

    http://%7boption%7d

    Screenshots,

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

  • InsaneSingingBlender
    • July 31, 2004 at 12:28 PM
    • #2

    nice, but those cliffs look a bit odd

  • Mazy
    • July 31, 2004 at 12:31 PM
    • #3

    looks like a nice solid hldm map, but i dont really like the lighting (some of it looks too dark and bland). Anyway, fiddle more with the lighting~

  • Skjalg
    • July 31, 2004 at 1:46 PM
    • #4

    I agree, but I must hand it to you, making a decent looking map with just HL textures is a good job...

  • Minos
    • July 31, 2004 at 10:42 PM
    • #5

    Not that bad really, but looks veeeeeeeeeeeeery old school ~~

    I tried something using hl.wad only some time ago, its not that bad but I never finished it. Maybe some day

    http://upload.the650.org/mino/nightfall/

  • Tequila
    • August 1, 2004 at 12:08 AM
    • #6

    Reminds me of Boot Camp/Crossfire, which is a good thing. Those cliffs really need working on though, they look like clown shoes.

  • ShaDoW
    • August 1, 2004 at 12:20 AM
    • #7

    I can't argue with that. Although i mainly follow the rule, that the enviroment should derive from the gameplay. The cliffs look fairly good for having such low r_speeds. My previous, more detailed rocks gave lag-bumps at certain corners.

    I indeed built the map with a sort of Crossfire / Boot_Camp twitch in it.

  • Skjalg
    • August 1, 2004 at 2:05 AM
    • #8

    no, seriously, heres whats mainly wrong with ur cliffs;

    at the top of them, it looks like they are excactly straight, like a horizontal line has just cut the cliffs off straight up there...

    Making the top of it just go down and up again a few times wont increase ur r_speeds that much...

  • ShaDoW
    • August 1, 2004 at 2:41 AM
    • #9

    I see what you mean, it has crossed my mind. I'll give it a try tomorow. :wink: I'm probably also going to redo the lights.

  • madcow
    • August 1, 2004 at 8:42 AM
    • #10

    doesnt look too bad, tho around the doorways, maybe put some door frames or support beams or something, because it just looks a little wierd to me just ending with brick keep up the good work, i like it

  • ShaDoW
    • August 1, 2004 at 1:14 PM
    • #11

    Okay, thanks for the good comments. :wink:

    I'm fixing all those things right now.

  • NotDuffy
    • August 1, 2004 at 2:51 PM
    • #12

    next time address mapcore as

    dear, allknowing best mappers ever

    i bet 90% of the people here will give your map a 10/10

  • ShaDoW
    • August 1, 2004 at 6:10 PM
    • #13

    How do you mean "90% of the people here will give your map a 10/10"?

    As in, my map is very very good and / or everyone here just likes everything?

    Anyways, i'm doing the final compile now. I fixed...

    - Cliffs have now more depth

    - Lights are brighter / better

    - Door and window frames

    I also changed the name to "Norad", don't ask why. Although its very rare that i change the name of a map, but since i'm (right now) doing the final compile, i thought it would be good. :wink:

    Prepare for the latest and last version of Tangled a.k.a Norad very soon, together with high quality screenshots.

  • Minos
    • August 1, 2004 at 6:56 PM
    • #14

    Try to use -gamma around 0.85 on RAD, and then make the lights much brighter. Then u'll have a cool contrast on the lighting

  • ShaDoW
    • August 1, 2004 at 7:15 PM
    • #15

    Minotauro, thanks for the tip, i didn't know that yet.

    It made the lights come out very good, although all the rest ended up really really dark. So i'm going to keep it for a next map.

    Anyways, here's the final version.

    http://%7boption%7d

    Screenshots

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    I'm very happy with the way it turned out.

  • Skjalg
    • August 1, 2004 at 11:58 PM
    • #16

    hm.. weird... i cant excactly remember what it was, but i liked the "tangled" version alot better...

    I think this version lacks shadows... the lights was like... the same everywhere, and it was to bright outside (just a tad). The cliffs was improved, thats good...

  • ShaDoW
    • August 2, 2004 at 12:20 AM
    • #17

    Maybe, i playtested this version with some people already. It played well, the important shadows to hide in are still there.

    Personaly, i think this one is much more cleaner. Just my opinion though

  • Skjalg
    • August 2, 2004 at 11:18 AM
    • #18

    heh, well, you shouldnt take anything i say seriously (when it comes to mapping anyways) because I really suck at it...

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™