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HLDM - Tangled

  • ShaDoW
  • July 31, 2004 at 12:01 PM
  • ShaDoW
    • July 31, 2004 at 12:01 PM
    • #1

    Dear MapCore,

    After half a week of level designing, and half a week of play tests, it's done!

    Tangled is a small Half-Life Deathmatch map, yet very entertaining.

    The gameplay flows pretty good, and the r_speeds overall are very easy on older computers. 2-8 players are suggested, although it plays very cool with 9 players too. (I've tried.)

    You can download the map from my webspace...

    http://%7boption%7d

    Screenshots,

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

  • InsaneSingingBlender
    • July 31, 2004 at 12:28 PM
    • #2

    nice, but those cliffs look a bit odd

  • Mazy
    • July 31, 2004 at 12:31 PM
    • #3

    looks like a nice solid hldm map, but i dont really like the lighting (some of it looks too dark and bland). Anyway, fiddle more with the lighting~

  • Skjalg
    • July 31, 2004 at 1:46 PM
    • #4

    I agree, but I must hand it to you, making a decent looking map with just HL textures is a good job...

  • Minos
    • July 31, 2004 at 10:42 PM
    • #5

    Not that bad really, but looks veeeeeeeeeeeeery old school ~~

    I tried something using hl.wad only some time ago, its not that bad but I never finished it. Maybe some day

    http://upload.the650.org/mino/nightfall/

  • Tequila
    • August 1, 2004 at 12:08 AM
    • #6

    Reminds me of Boot Camp/Crossfire, which is a good thing. Those cliffs really need working on though, they look like clown shoes.

  • ShaDoW
    • August 1, 2004 at 12:20 AM
    • #7

    I can't argue with that. Although i mainly follow the rule, that the enviroment should derive from the gameplay. The cliffs look fairly good for having such low r_speeds. My previous, more detailed rocks gave lag-bumps at certain corners.

    I indeed built the map with a sort of Crossfire / Boot_Camp twitch in it.

  • Skjalg
    • August 1, 2004 at 2:05 AM
    • #8

    no, seriously, heres whats mainly wrong with ur cliffs;

    at the top of them, it looks like they are excactly straight, like a horizontal line has just cut the cliffs off straight up there...

    Making the top of it just go down and up again a few times wont increase ur r_speeds that much...

  • ShaDoW
    • August 1, 2004 at 2:41 AM
    • #9

    I see what you mean, it has crossed my mind. I'll give it a try tomorow. :wink: I'm probably also going to redo the lights.

  • madcow
    • August 1, 2004 at 8:42 AM
    • #10

    doesnt look too bad, tho around the doorways, maybe put some door frames or support beams or something, because it just looks a little wierd to me just ending with brick keep up the good work, i like it

  • ShaDoW
    • August 1, 2004 at 1:14 PM
    • #11

    Okay, thanks for the good comments. :wink:

    I'm fixing all those things right now.

  • NotDuffy
    • August 1, 2004 at 2:51 PM
    • #12

    next time address mapcore as

    dear, allknowing best mappers ever

    i bet 90% of the people here will give your map a 10/10

  • ShaDoW
    • August 1, 2004 at 6:10 PM
    • #13

    How do you mean "90% of the people here will give your map a 10/10"?

    As in, my map is very very good and / or everyone here just likes everything?

    Anyways, i'm doing the final compile now. I fixed...

    - Cliffs have now more depth

    - Lights are brighter / better

    - Door and window frames

    I also changed the name to "Norad", don't ask why. Although its very rare that i change the name of a map, but since i'm (right now) doing the final compile, i thought it would be good. :wink:

    Prepare for the latest and last version of Tangled a.k.a Norad very soon, together with high quality screenshots.

  • Minos
    • August 1, 2004 at 6:56 PM
    • #14

    Try to use -gamma around 0.85 on RAD, and then make the lights much brighter. Then u'll have a cool contrast on the lighting

  • ShaDoW
    • August 1, 2004 at 7:15 PM
    • #15

    Minotauro, thanks for the tip, i didn't know that yet.

    It made the lights come out very good, although all the rest ended up really really dark. So i'm going to keep it for a next map.

    Anyways, here's the final version.

    http://%7boption%7d

    Screenshots

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    I'm very happy with the way it turned out.

  • Skjalg
    • August 1, 2004 at 11:58 PM
    • #16

    hm.. weird... i cant excactly remember what it was, but i liked the "tangled" version alot better...

    I think this version lacks shadows... the lights was like... the same everywhere, and it was to bright outside (just a tad). The cliffs was improved, thats good...

  • ShaDoW
    • August 2, 2004 at 12:20 AM
    • #17

    Maybe, i playtested this version with some people already. It played well, the important shadows to hide in are still there.

    Personaly, i think this one is much more cleaner. Just my opinion though

  • Skjalg
    • August 2, 2004 at 11:18 AM
    • #18

    heh, well, you shouldnt take anything i say seriously (when it comes to mapping anyways) because I really suck at it...

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