1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Old asylum

  • OnboardError
  • December 4, 2006 at 4:37 AM
  • BlackPanther
    • December 5, 2006 at 10:24 PM
    • #21

    Go even further i say.

    Make it an automn setting and rain falling, wash down the brick texture and add puddles of water around.

  • FrieChamp
    • December 6, 2006 at 9:16 AM
    • #22
    Quote from OnboardError

    always nice to have a good portfolio

    Err that's what I mean - this won't be of any use for a portfolio. Neither for a career as artist, designer or for applying at a serious MOD team.

  • Oski
    • December 6, 2006 at 2:35 PM
    • #23

    Needs more spires. If you dont have my modeling skillz you can borrow my spire i used for my asylum. extremely highpoly

    http://valkyria.campus.luth.se/oski/Stuff/spire.jpg

    dont look like much but its a small detail that adds much. but maybe it doesent fit your scene as well as it did in mine.

  • insta
    • December 6, 2006 at 2:55 PM
    • #24

    Oski made a post!!!!

  • Oski
    • December 6, 2006 at 2:59 PM
    • #25

    Now i go back to beeing a ninja.

  • OnboardError
    • December 7, 2006 at 1:52 AM
    • #26
    Quote from FrieChamp

    always nice to have a good portfolio

    Err that's what I mean - this won't be of any use for a portfolio. Neither for a career as artist, designer or for applying at a serious MOD team.

    uh? why not?

  • FMPONE
    • December 7, 2006 at 2:22 AM
    • #27
    Quote from OnboardError

    uh? why not?

    Not many mods specialize in static useless environments. Not to say this doesn't look good - it does. But I use to do the same thing, make completely superficial environments and then wonder why no one was impressed. Truth be told, maps at the end of the day are for playing.

    This is compounded by the fact that you don't have custom stuff in, a small environment with all custom materials then things would still be different. Still, the question remains to those interested in your work "why can't he make it a map?"

    I've played your SP stuff, I know you're capable of it. Put this in a map or make something of the same quality in map scale - thats something really meaningful.

  • OnboardError
    • December 7, 2006 at 2:33 AM
    • #28
    Quote from FMPONE

    uh? why not?

    Not many mods specialize in static useless environments. Not to say this doesn't look good - it does. But I use to do the same thing, make completely superficial environments and then wonder why no one was impressed. Truth be told, maps at the end of the day are for playing.

    This is compounded by the fact that you don't have custom stuff in, a small environment with all custom materials then things would still be different. Still, the question remains to those interested in your work "why can't he make it a map?"

    I've played your SP stuff, I know you're capable of it. Put this in a map or make something of the same quality in map scale - thats something really meaningful.

    ahah oh alright i gottcha... I dont make mulltiplayer maps though... not anymore. no one plays them... They rather play fy_cubeiceboxglassworld_beta23_alpha6 Ill be doing a mod again sooner or later... funny u bring up my mod.. That was mapped like shit and rushed. No where near the lvl of this or what I can do now. I want to build stuff to show my pure skill yet i dont want them to be MP and this would never work out as SP... its all for fun. I thought if i show mods what i can build they would want me? not the case i guess?

  • FMPONE
    • December 7, 2006 at 2:37 AM
    • #29
    Quote from OnboardError

    I want to build stuff to show my pure skill yet i dont want them to be MP and this would never work out as SP... its all for fun. I thought if i show mods what i can build they would want me? not the case i guess?

    Well the method I described got me my first modding projects (ones I still treasure) but on the other hand it never would have gotten me the same opportunities that my real work later did. So I guess in some sense you're right, but this is deffinitely not the way you want to spend your time with hammer.

    I agree 100% on the mp maps thing though, thats why its just so important to get on modifications, they guarantee your work will get the limelight it deserves.

    Practice is practice though, and as you said you're capable of shit now you weren't before. Prove it

  • OnboardError
    • December 7, 2006 at 4:02 AM
    • #30

  • insta
    • December 7, 2006 at 9:22 AM
    • #31

    Map for DoD:S if you can, those guys love custom maps.

  • Skjalg
    • December 7, 2006 at 1:13 PM
    • #32

    insta lies!

    map for battlegrounds 2 instead!

    ;D

  • st0lve
    • December 7, 2006 at 5:52 PM
    • #33

    In gereral, if you map for a mod that haven't got that many custom maps, it will get played a lot if it's good.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™