Go even further i say.
Make it an automn setting and rain falling, wash down the brick texture and add puddles of water around.
Go even further i say.
Make it an automn setting and rain falling, wash down the brick texture and add puddles of water around.
Needs more spires. If you dont have my modeling skillz you can borrow my spire i used for my asylum. extremely highpoly ![]()
http://valkyria.campus.luth.se/oski/Stuff/spire.jpg
dont look like much but its a small detail that adds much. but maybe it doesent fit your scene as well as it did in mine.
Oski made a post!!!!
Now i go back to beeing a ninja. ![]()
Quote from OnboardErroruh? why not?
Not many mods specialize in static useless environments. Not to say this doesn't look good - it does. But I use to do the same thing, make completely superficial environments and then wonder why no one was impressed. Truth be told, maps at the end of the day are for playing.
This is compounded by the fact that you don't have custom stuff in, a small environment with all custom materials then things would still be different. Still, the question remains to those interested in your work "why can't he make it a map?"
I've played your SP stuff, I know you're capable of it. Put this in a map or make something of the same quality in map scale - thats something really meaningful.
Quote from FMPONEuh? why not?
Not many mods specialize in static useless environments. Not to say this doesn't look good - it does. But I use to do the same thing, make completely superficial environments and then wonder why no one was impressed. Truth be told, maps at the end of the day are for playing.
This is compounded by the fact that you don't have custom stuff in, a small environment with all custom materials then things would still be different. Still, the question remains to those interested in your work "why can't he make it a map?"
I've played your SP stuff, I know you're capable of it. Put this in a map or make something of the same quality in map scale - thats something really meaningful.
ahah oh alright i gottcha... I dont make mulltiplayer maps though... not anymore. no one plays them... They rather play fy_cubeiceboxglassworld_beta23_alpha6 Ill be doing a mod again sooner or later... funny u bring up my mod.. That was mapped like shit and rushed. No where near the lvl of this or what I can do now. I want to build stuff to show my pure skill yet i dont want them to be MP and this would never work out as SP... its all for fun. I thought if i show mods what i can build they would want me? not the case i guess?
Quote from OnboardErrorI want to build stuff to show my pure skill yet i dont want them to be MP and this would never work out as SP... its all for fun. I thought if i show mods what i can build they would want me? not the case i guess?
Well the method I described got me my first modding projects (ones I still treasure) but on the other hand it never would have gotten me the same opportunities that my real work later did. So I guess in some sense you're right, but this is deffinitely not the way you want to spend your time with hammer.
I agree 100% on the mp maps thing though, thats why its just so important to get on modifications, they guarantee your work will get the limelight it deserves.
Practice is practice though, and as you said you're capable of shit now you weren't before. Prove it ![]()
Map for DoD:S if you can, those guys love custom maps.
insta lies!
map for battlegrounds 2 instead!
;D
In gereral, if you map for a mod that haven't got that many custom maps, it will get played a lot if it's good.
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