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SVN directory's ? TortoiseSVN

  • Wesley Tack
  • November 29, 2006 at 1:04 PM
  • Wesley Tack
    • November 29, 2006 at 1:04 PM
    • #1

    Hello,

    I don't know where to post this, I hope it's ok that I posted it here?

    Just curious if anyone knows how to fix the /SVN/ directory's in hammer for your textures/props?

    We use SVN for our mod, and i have all textures twice (which is a bitch). I remember there being a fix for that, but I can't find it anymore. Hope any of you know?

    Thanks!

  • DelaZ
    • November 29, 2006 at 1:23 PM
    • #2

    We've got the same problem with Insurgency... But we didn't find a fix for it yet though.

  • FMPONE
    • November 29, 2006 at 8:43 PM
    • #3

    Makes hammer take forever to load :X

  • JeanPaul
    • November 29, 2006 at 9:24 PM
    • #4

    BMS uses an SVN too, we also have this problem.

    I have 4 versions of every model texture and 3 versions of every world texture. You have NO IDEA how annoying that is.

  • Defrag
    • November 30, 2006 at 12:02 AM
    • #5

    you can exclude the material directories (mirv wrote us a little program to go through all of our FF directories and add the excludes to the hammer config automatically), but there's nothing you can do about the props & sounds afaik.

    It's been reported to valve's bugzilla and is now assigned to Mike Durand, so hopefully it'll be sorted out eventually: http://developer.valvesoftware.com/cgi- ... g.cgi?id=3

  • Minos
    • November 30, 2006 at 2:00 AM
    • #6

    Yeah it's really annoying. Adding "svn" to the materials exclusion folders does not fix anything

  • e-freak
    • November 30, 2006 at 3:21 PM
    • #7

    hasn't been a thread about this before`? oh and re:t has the very same problem...

  • Skjalg
    • November 30, 2006 at 5:57 PM
    • #8

    Keep your dev and source folder apart, quick and dirty fix^^

  • Rick_D
    • December 4, 2006 at 5:19 PM
    • #9

    ;D

  • Wesley Tack
    • February 8, 2007 at 11:18 PM
    • #10

    This seems to be finally fixed thanks to the latest steam update...

    Hooray !

  • Skjalg
    • February 9, 2007 at 1:32 AM
    • #11
    Quote from WesleyTack

    This seems to be finally fixed thanks to the latest steam update...Hooray !

    foreal?

    *fires up hammer*

    edit:

    HOLY COW ITS TRUE!!!!!!

  • Defrag
    • February 9, 2007 at 5:26 AM
    • #12

    CELEBRATE GOOD TIMES!

    Now they need to fix the other bugs I reported

  • Wesley Tack
    • February 9, 2007 at 10:59 AM
    • #13

    Give them some time, god knows they need it... ;p

    They should just get some guys from the mod community to fly to their offices for 1 or 2 months and fix / update all the content ;p

  • Ginger Lord
    • February 9, 2007 at 2:05 PM
    • #14

    Mine are still there

    Edit: Oh wait steam doesnt auto-update anymore, so I had to wait for it to let me restart and now steam wont restart \o/

    [Blocked Image: http://img122.imageshack.us/img122/9360/ggsteamdu9.jpg]

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