1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

dm_bulk

  • Fergo
  • November 8, 2006 at 4:56 PM
  • Fergo
    • November 8, 2006 at 4:56 PM
    • #1

    This is a HL:DM map that i've made for a contest about a year and a half ago and forgot to post it here

    The rule was to use only the textures from halflife.wad.

    Screens:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0014.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0013.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0012.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0011.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0009.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0008.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0007.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0006.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0005.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0003.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0002.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0000.jpg]

    Download:

    http://fergo.brlogic.com/files/dm_bulk.zip

    FeRgO

  • Section_Ei8ht
    • November 8, 2006 at 5:06 PM
    • #2

    Its nice to see that people can still be creative with just the default wad. very nice work!

  • Minos
    • November 8, 2006 at 5:17 PM
    • #3

    Such a lovely map Fergoniz <3

  • Warby
    • November 8, 2006 at 6:47 PM
    • #4

    ahh some hl1 oldschool goodness me likes thumbs up but please less red lighting

    red and lime-yellow lighting is a big NISCHT NISCHT in my book ^^

  • Dodger
    • November 8, 2006 at 8:23 PM
    • #5

    Very good texture and architecture work but sadly now I dont play half life anymore..

  • BlackPanther
    • November 8, 2006 at 9:42 PM
    • #6

    Looks good but most of the hallways are too squarish.

    I like the walkway on the first shot.

    The windows in the 3rd shot could be a little less white.

    The lightning is too diffused in most of the rooms, not enough contrast.

  • NykO18
    • November 8, 2006 at 11:18 PM
    • #7

    I'm impressed to see that it was actually possible to make such beautiful maps under the Goldsource engine.

    Bravo !

  • Fergo
    • November 9, 2006 at 12:48 AM
    • #8

    Thanks for the comments.

    Warby:

    I've used red lights to break the extreme blue textures on the hl.wad. The Lab textures are always blue in that wad

    BlackPanther:

    Hum... I've used 2.0 of gamma on RAD to give a better contrast... more gamma makes the dark areas just black XD

    FeRgO

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™