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dm_bulk

  • Fergo
  • November 8, 2006 at 4:56 PM
  • Fergo
    • November 8, 2006 at 4:56 PM
    • #1

    This is a HL:DM map that i've made for a contest about a year and a half ago and forgot to post it here

    The rule was to use only the textures from halflife.wad.

    Screens:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0014.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0013.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0012.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0011.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0009.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0008.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0007.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0006.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0005.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0003.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0002.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/th_dm_bulk0000.jpg]

    Download:

    http://fergo.brlogic.com/files/dm_bulk.zip

    FeRgO

  • Section_Ei8ht
    • November 8, 2006 at 5:06 PM
    • #2

    Its nice to see that people can still be creative with just the default wad. very nice work!

  • Minos
    • November 8, 2006 at 5:17 PM
    • #3

    Such a lovely map Fergoniz <3

  • Warby
    • November 8, 2006 at 6:47 PM
    • #4

    ahh some hl1 oldschool goodness me likes thumbs up but please less red lighting

    red and lime-yellow lighting is a big NISCHT NISCHT in my book ^^

  • Dodger
    • November 8, 2006 at 8:23 PM
    • #5

    Very good texture and architecture work but sadly now I dont play half life anymore..

  • BlackPanther
    • November 8, 2006 at 9:42 PM
    • #6

    Looks good but most of the hallways are too squarish.

    I like the walkway on the first shot.

    The windows in the 3rd shot could be a little less white.

    The lightning is too diffused in most of the rooms, not enough contrast.

  • NykO18
    • November 8, 2006 at 11:18 PM
    • #7

    I'm impressed to see that it was actually possible to make such beautiful maps under the Goldsource engine.

    Bravo !

  • Fergo
    • November 9, 2006 at 12:48 AM
    • #8

    Thanks for the comments.

    Warby:

    I've used red lights to break the extreme blue textures on the hl.wad. The Lab textures are always blue in that wad

    BlackPanther:

    Hum... I've used 2.0 of gamma on RAD to give a better contrast... more gamma makes the dark areas just black XD

    FeRgO

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