I came here looking for some good critique on thigns I am working on and things I have completed. if you got a moment look these over and post some comments. Thanks in advanced for the feedback.
bms_crossfire: This is the first level I started to work on for Black Mesa Source. I have many redone versions of this level but this is where it is currently at. I have done a little bit of retexturing to make things look a better, but other than that not much has changed.
[Blocked Image: http://atrocity.vertexninjas.com/levels/bm_crossfire/full/crossfire_01.jpg]
gg_autumn: Autumn is a level I had thought up and concepted right after finishing Factory. The level only took about 2-5 days to complete. The level is a set of 4 bunkers in the woods during autumn. It's specifically setup for the Gun Game style of gameplay for Counter Strike Source.
[Blocked Image: http://atrocity.vertexninjas.com/levels/gg_autumn/full/gg_autumn01.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/gg_autumn/full/gg_autumn02.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/gg_autumn/full/gg_autumn03.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/gg_autumn/full/gg_autumn04.jpg]
gg_factory: Factory was a level orginally designed to playtest some unique game play items I was working on. I got hooked on playing the Gun Game server mod for Counter Strike Source and decided to convert it over. The level was based off of a power plant in Philly, and was modified to work with the unique gameplay the Gun Game offers. Total construction time was around 2 weeks, and then it was play tested and sent out to the public.
[Blocked Image: http://atrocity.vertexninjas.com/levels/gg_factory/full/gg_factory01.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/gg_factory/full/gg_factory02.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/gg_factory/full/gg_factory03.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/gg_factory/full/gg_factory04.jpg]
dm_rust: Rust was my final level for the Half-Life 2 Capture The Flag project. The level was used to introduce players to the new game play mode, Domination. The Level was designed off of the canal area from Half-Life 2 and pushed to have an extremely opened and frantic style of game play . The Domination mode was set so the teams would have to fight for the one flag in the center of the level and then hold it for as long as they could. The problem rested in the fact that you were safe no where and always had someone behind you.... Which isn't a bad thing.
[Blocked Image: http://atrocity.vertexninjas.com/levels/dom_rust/full/dom_rust01.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/dom_rust/full/dom_rust02.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/dom_rust/full/dom_rust03.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/dom_rust/full/dom_rust04.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/dom_rust/full/dom_rust05.jpg]
Environments/Models: These final picture are High Poly models. One is an environment I started to do in 3DMax, the other is a low poly model with a normal mapped applied. I am also looking for thoughts on these too.
[Blocked Image: http://atrocity.vertexninjas.com/levels/models/full/model_factory.jpg]
[Blocked Image: http://atrocity.vertexninjas.com/levels/models/full/model_transformer.jpg]
Thanks again.