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HL2DM - [WIP] dm_phobos

  • NightWolf
  • October 7, 2006 at 5:15 AM
  • NightWolf
    • October 7, 2006 at 5:15 AM
    • #1

    I have had this posted at interlopers for a long while now so I thought I might post it here for some more constructive criticism.

    I haven't worked on this map in ages and it is still far from done, anyways here is the layout and a screen shot.

    Final Layout:

    [Blocked Image: http://img484.imageshack.us/img484/5180/dmphoboslayout27ae.jpg]

    This would be my latest screen shot from today, I think this is done for the most part.

    [Blocked Image: http://img213.imageshack.us/img213/4348/dmphobos0000mz5.jpg]

    I'm not showing the rest of the screens because those parts of the map are not done or worth showing.

    Also all the textures are custom made by the talented evillair at http://www.evillair.net the only texture that is custom and made by me is the door texture.

  • Minos
    • October 7, 2006 at 5:31 AM
    • #2

    That looks damn hot! I'm not sure about the layout though... it looks a bit oversized. It also seems to be kinda linear in some areas, which is not good for a dm map. Just my first impressions

    Keep it up anyways.

  • Bic-B@ll
    • October 7, 2006 at 7:00 AM
    • #3

    looks super awesome, you might want to throw in some other shades of gray in there and a bit more color

  • FrieChamp
    • October 7, 2006 at 10:36 AM
    • #4

    That is a big level

  • Hourences
    • October 7, 2006 at 10:47 AM
    • #5

    It does look huge. Youre not making it easy on yourself..

    Lighting could use less ambient and more contrast, its a bit washed out.

  • PhilipK
    • October 7, 2006 at 11:29 AM
    • #6

    ooh neato start

  • dux
    • October 7, 2006 at 12:05 PM
    • #7

    Nice start to it mate but as mentioned you really aren't doing yourself many favours with the size of that layout.

  • hamst3r
    • October 7, 2006 at 1:39 PM
    • #8

    Awesome work. I love the geometry and texture use, but I would try to add a bit more color to the lighiting; mabey some blue, oragne or red highlights, just to spice things up a bit. Also I agree with what the others have said about the layout, great start though. Keep it up.

  • NightWolf
    • October 7, 2006 at 2:34 PM
    • #9

    Thanks for all the comments so far.

    The map is going to be big but things are much scaled down than what you see on the layout.

    I plan on making some custom light models later so I can match the lights more with the theme.

  • Belgarion
    • October 7, 2006 at 4:13 PM
    • #10

    I think it looks great. I don't mind the ambient lighting either. I think we put too much emphasis on contrasted lighting and forget that sometimes ambient lighting is easier to look at. The one thing i did notice about it though, is that the pipe up there is not quite lit correctly. the whole thing is rather bright. Darkening it up by moving the light origin is probably all you need.

  • MJ
    • October 7, 2006 at 9:58 PM
    • #11

    man all this work for a dm map? Damn

    Use this for a mod

  • Phobos
    • October 10, 2006 at 8:53 PM
    • #12

    I don't care how it looks. I think the name is fabulous.

    ps. post more pics soon. It looks hawt.

  • Minos
    • October 10, 2006 at 10:38 PM
    • #13
    Quote from Phobos

    I don't care how it looks. I think the name is fabulous.

    lol

  • Luks
    • January 21, 2007 at 11:47 PM
    • #14

    Ver nice work man, i like the ambience.

  • FMPONE
    • February 4, 2007 at 5:09 AM
    • #15

    Any more on this? I love it :3

  • Sindwiller
    • February 4, 2007 at 11:14 AM
    • #16

    Looks cool =) Will this map have something to do with DM-Phobos from UT?

  • NightWolf
    • February 4, 2007 at 2:51 PM
    • #17

    Unfortunately this map has been abandoned.

    It was too big and I lost interest.

    Plus when I formatted the HD I lost it. Now I am working on a new map called zm_merge for a CSS mod called Zombie Mod.

    Edit: I will finish zm_merge!!

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