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Mornstar maybe

  • PhilipK
  • September 21, 2006 at 12:53 AM
  • ReNo
    • September 22, 2006 at 1:29 PM
    • #21

    Left click on the initial face with "lift and select" mode. Hold alt, and now right click on the adjacent face to seamlessly apply the same texture. Now left click on that newly textured face, hold alt, and right click on the next adjacent face. Repeat all the way around for seamlessness

  • OrnateBaboon
    • September 22, 2006 at 3:25 PM
    • #22

    I think that another good way to maybe detract from the 90 degree stuff would be to make the skylight an octagonal or circular shape, with a modelled dome type of thing. If it could incorporate breakable glass, this would be a real nice feature for when grenades go off.

    http://www.ledsmagazine.com/objects/fea ... rture1.jpg

    http://www1.istockphoto.com/file_thumbv ... y_dome.jpg

    http://www1.istockphoto.com/file_thumbv ... e_dome.jpg

    http://archrecord.construction.com/reso ... 502_1d.jpg

    While these pics are not ideal, they give an idea of what I mean. Added last link just because it looks cool.

  • PhilipK
    • September 22, 2006 at 3:45 PM
    • #23

    Nice idea ornatebaboon.

    Check your pm btw

  • D3ads
    • September 22, 2006 at 5:50 PM
    • #24

    Great stuff

  • Polaris
    • September 22, 2006 at 5:58 PM
    • #25

    I think you should use light fixtures that are better suited to that environment. I suggest those circular inset ones, unfortunately I don't have a picture to show you what I'm talking about

  • PhilipK
    • September 22, 2006 at 6:53 PM
    • #26

    Some more furniture added:

    [Blocked Image: http://philipk.net/other/de_morningstar20035.jpg]

    [Blocked Image: http://philipk.net/other/de_morningstar20036.jpg]

  • Zacker
    • September 22, 2006 at 6:58 PM
    • #27

    Your first shot actually reminds me of an area in my map Omnicron, they seem to have the overall same structure. Yours is different texture style and better looking, but still:)

    [Blocked Image: http://www.thefuture.dk/maps/omnicron/sow2_omnicron0006_thumb.jpg]

  • von*ferret
    • September 22, 2006 at 8:40 PM
    • #28

    I love the glass panels in the railings. too bad they're not framed or they could be breakable surf's

  • teeluu
    • September 23, 2006 at 2:01 AM
    • #29

    Even your doors looks superb. Agreed with ferret too

  • von*ferret
    • September 23, 2006 at 2:37 AM
    • #30

    is the door a model or a texture? cause thats some great surfaces if its a texture. Beautiful depth

  • PhilipK
    • September 23, 2006 at 10:27 AM
    • #31

    Nope it's models.

    Here are the models I've made so far:

    [Blocked Image: http://philipk.net/other/mor_props1.jpg]

    [Blocked Image: http://philipk.net/other/mor_props2.jpg]

    [Blocked Image: http://philipk.net/other/mor_props3.jpg]

    [Blocked Image: http://philipk.net/other/mor_props4.jpg]

    [Blocked Image: http://philipk.net/other/mor_props5.jpg]

    [Blocked Image: http://philipk.net/other/mor_props6.jpg]

    Also.

    I'm looking for a mapping partner on this. So if anyone's up for it I'd be very happy I feel my ld skills aren't quite up for it... And I'd love to get a good gameplay for this one as well as someone who knows the shit when it comes to hl2 ld with lighting etc.

  • Dodger
    • September 23, 2006 at 11:56 AM
    • #32

    Philip K you rocks on creating models

  • e-freak
    • September 23, 2006 at 2:20 PM
    • #33
    Quote from Dodger

    Philip K you rocks on creating models

  • h2
    • September 23, 2006 at 2:29 PM
    • #34

    Really nice, makes me wan't to start mapping again!

  • D3ads
    • September 23, 2006 at 2:58 PM
    • #35

    Fantastic models!

  • Minos
    • September 23, 2006 at 5:01 PM
    • #36
    Quote from e-freak

    I love the couch

  • Dennispls
    • September 23, 2006 at 6:04 PM
    • #37

    i dislike the couch texture

    Imho you should lower the fabric overlay since its way too jittery.

    And i agree with Peris his crit about the palm

    I love the leafs and all the other plants though really well done!

  • PhilipK
    • September 23, 2006 at 7:18 PM
    • #38

    Ah you're absolutely right. I fixed the sofa tex now. It got that all flickering shit with those diagonal lines.

    And I just thought the same thing about the palm. It's actually a very old model I made long ago. So the trunk is definitely getting an update

    Thanks for the feedback guys btw

  • Mazy
    • September 23, 2006 at 8:04 PM
    • #39

    I'm running out of compliments for you Blaz, you know you rock

  • RA7
    • September 23, 2006 at 8:45 PM
    • #40

    Naaaiiicccee work

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