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hammer to max?!?

  • General Vivi
  • August 16, 2006 at 11:07 PM
  • General Vivi
    • August 16, 2006 at 11:07 PM
    • #1

    I have seen this done in xsi and in maya by hessi . Does anyone know how to export hammer stuff into 3ds max? would make my life so much easier.

    thanks in advance

    - teh vivi

  • hessi
    • August 16, 2006 at 11:15 PM
    • #2

    hammer:

    file -> export to DXF

    3d max

    file -> import -> dxf

    and you are done

    actually i see that this 3dmax DXF plugin is kinda slow. maybe you should turn off all those features like welding/merging and smoothing stuff

  • Quakis
    • August 16, 2006 at 11:16 PM
    • #3

    Hessi is too quick for me...

  • hessi
    • August 16, 2006 at 11:16 PM
    • #4

    i got no life

  • Squirrelly
    • August 16, 2006 at 11:17 PM
    • #5

    We know.

  • Defrag
    • August 16, 2006 at 11:32 PM
    • #6

    Be careful with some of the settings & welding, or you can sometimes affect the dimensions of the imported geometry. When you're trying to make your prop seamless with the map bsp geometry, it's just something to be aware of.

  • General Vivi
    • August 17, 2006 at 12:58 AM
    • #7

    are you fucking serious?!?!?

    dude ... thanks.

  • alexroyce
    • August 17, 2006 at 5:41 AM
    • #8

    Also, the imported dxf model will have tons of excess faces so make sure to get rid of those.

  • General Vivi
    • August 17, 2006 at 8:59 AM
    • #9

    sure thing . thanks alex

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