Could anyone explain why my 3D viewport in hammer is all black? And why don't specular and normal maps work in HLMV on particular models anymore?
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Could anyone explain why my 3D viewport in hammer is all black? And why don't specular and normal maps work in HLMV on particular models anymore?
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viewport:
change it to 2d then back to 3d
normalmaps:
custom models or valve ones?
Thanks for a quick reply ![]()
Tried that, didn't work.
Custom models.
viewport: Or go to "View" and select "Center 3d views on selection"
Yeah I don't get why valve has done this. Surely they could just retain the original behaviour or spawn a camera at the origin if one does not exist?
I always just hit ctrl-shift-e (centre view on selection) nowadays when I open a map without a camera.
Haha
There's always something they have to screw up ![]()
funny how people complain about things that went bad instead of talking about the ones that went well ![]()
did anything go well?
obtw, hammer crashes now if you go to use it over 2 monitors, i learned that after about 2 hours of unsaved mapping :\
Quote from barrakidfunny how people complain about things that went bad instead of talking about the ones that went well
I know someone would write this. Well, sure, they added good stuff like phong shading and fixed the ATi graphical bug but at the same time they managed to squeeze even more bugs in. I mean, it's frustrating having to wait for a month and a half to get rid of these problems really screwing things up for you, making alot of time going to waste having to work yourself around them, especially if you are working within a timeline and on commercial products.
Don't think for a second that we have the same SDK as the purchasers of the license. There's a lot more to the Valve SDK than what we are given for free.
Quote from FuryoDon't think for a second that we have the same SDK as the purchasers of the license. There's a lot more to the Valve SDK than what we are given for free.
yap. thats what i think too. even this network compiling tool. how people like us would wish to get this. i think licensede users dont have to deal with a steam linkd SDK.
well at last now you are able to start hammer and compile your stuff without any workarounds. that's all i want for the moment.
It also starts with the HDR skybox creation program we don't have. I know that Arkane Studios had a lot more resources to make Dark Messiah, not to mention Valve's support.
The main reason people complain is because of the sheer amount of problems the SDK updates generally cause and the lack of testing and big oversights. I mean, the SDK wouldn't even compile under linux out of the box... there's nothing that can excuse that.
Hopefully Valve will start to dish out frequent, smaller updates as opposed to gigantic and infrequent ones. Less stuff to break = less stuff to test = better SDK updates and less frustration.
This round of SDK problems has effectively ground my mod to a halt in various areas, so no wonder people get mad. Steam's ability to instantly update things has made Valve's QA worse than usual as they seem to now have the attitude of "oh well if we break it we can fix it again in a few days or weeks...". The weird thing is that with steam they can roll out beta stuff to whoever wants it, then fix the bugs before they roll it out properly. However, they didn't do that with the SDK this time. The beta hammer period a few updates back was done this way and it helped immensely.
Quote from hessiyap. thats what i think too. even this network compiling tool. how people like us would wish to get this. i think licensede users dont have to deal with a steam linkd SDK.
well at last now you are able to start hammer and compile your stuff without any workarounds. that's all i want for the moment.
I was referring to myself. We basically have the same tools.
Okay, both problems are solved now ![]()
To be able to view the normal maps in model viewer you had to export the model with the normal map as well. Easy fix!
Edit: With this comes a new problem: you can't turn the normal maps off ![]()
QuoteDisplay MoreHi All- Just wanted to let you know that a Source SDK patch has been published
on Steam. Here are the issues it addresses:
* Fixed compilation issues for Linux dedicated server in SDK
* Removed 3D Lighting Preview menu choice from Hammer
* Fixed SDK Launcher bugs when performing outdated MOD check
* SDK Wizard now creates 'maps' directory underneath the new mod
directory. This prevents a map compilation error
* The 'cs_milita.vmf' distributed with was loading in a bad state if
the grid is set to be displayed at startup. New version has grid off
We're going to try to get another patch out next week that addresses the
Linux terrain physics issue, SDK shaders compilation, and others.
-Mike
It seems like Mike is really doing a good job, and that we can expect more updates to the sdk then before ![]()
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