1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Model viewer and Hammer problems

  • TeddyBear
  • August 12, 2006 at 1:18 AM
  • TeddyBear
    • August 12, 2006 at 1:18 AM
    • #1

    Could anyone explain why my 3D viewport in hammer is all black? And why don't specular and normal maps work in HLMV on particular models anymore?

  • hessi
    • August 12, 2006 at 1:19 AM
    • #2

    viewport:

    change it to 2d then back to 3d

    normalmaps:

    custom models or valve ones?

  • TeddyBear
    • August 12, 2006 at 1:21 AM
    • #3

    Thanks for a quick reply

    Tried that, didn't work.

    Custom models.

  • Furyo
    • August 12, 2006 at 1:31 AM
    • #4

    viewport: Or go to "View" and select "Center 3d views on selection"

  • Defrag
    • August 12, 2006 at 1:48 AM
    • #5

    Yeah I don't get why valve has done this. Surely they could just retain the original behaviour or spawn a camera at the origin if one does not exist?

    I always just hit ctrl-shift-e (centre view on selection) nowadays when I open a map without a camera.

  • dissonance
    • August 12, 2006 at 2:03 AM
    • #6
    Quote from TeddyBear

    Could anyone explain why my 3D viewport in hammer is all black? And why don't specular and normal maps work in HLMV on particular models anymore?

    there was an update.

  • TeddyBear
    • August 12, 2006 at 2:17 AM
    • #7

    Haha There's always something they have to screw up ^^

  • BaRRaKID
    • August 12, 2006 at 2:25 AM
    • #8

    funny how people complain about things that went bad instead of talking about the ones that went well

  • dissonance
    • August 12, 2006 at 3:22 AM
    • #9
    Quote from barrakid

    funny how people complain about things that went bad instead of talking about the ones that went well

    but that's true of anything

  • Bic-B@ll
    • August 12, 2006 at 4:01 AM
    • #10

    did anything go well?

    obtw, hammer crashes now if you go to use it over 2 monitors, i learned that after about 2 hours of unsaved mapping :\

  • dissonance
    • August 12, 2006 at 4:16 AM
    • #11
    Quote from Bic-B@ll

    did anything go well?obtw, hammer crashes now if you go to use it over 2 monitors, i learned that after about 2 hours of unsaved mapping :\

    really? damnit.

  • Erratic
    • August 12, 2006 at 6:30 AM
    • #12
    Quote from Bic-B@ll

    did anything go well?

  • TeddyBear
    • August 12, 2006 at 10:49 AM
    • #13
    Quote from barrakid

    funny how people complain about things that went bad instead of talking about the ones that went well

    I know someone would write this. Well, sure, they added good stuff like phong shading and fixed the ATi graphical bug but at the same time they managed to squeeze even more bugs in. I mean, it's frustrating having to wait for a month and a half to get rid of these problems really screwing things up for you, making alot of time going to waste having to work yourself around them, especially if you are working within a timeline and on commercial products.

  • Furyo
    • August 12, 2006 at 11:37 AM
    • #14

    Don't think for a second that we have the same SDK as the purchasers of the license. There's a lot more to the Valve SDK than what we are given for free.

  • hessi
    • August 12, 2006 at 12:02 PM
    • #15
    Quote from Furyo

    Don't think for a second that we have the same SDK as the purchasers of the license. There's a lot more to the Valve SDK than what we are given for free.

    yap. thats what i think too. even this network compiling tool. how people like us would wish to get this. i think licensede users dont have to deal with a steam linkd SDK.

    well at last now you are able to start hammer and compile your stuff without any workarounds. that's all i want for the moment.

  • Furyo
    • August 12, 2006 at 12:33 PM
    • #16

    It also starts with the HDR skybox creation program we don't have. I know that Arkane Studios had a lot more resources to make Dark Messiah, not to mention Valve's support.

  • Defrag
    • August 12, 2006 at 2:48 PM
    • #17

    The main reason people complain is because of the sheer amount of problems the SDK updates generally cause and the lack of testing and big oversights. I mean, the SDK wouldn't even compile under linux out of the box... there's nothing that can excuse that.

    Hopefully Valve will start to dish out frequent, smaller updates as opposed to gigantic and infrequent ones. Less stuff to break = less stuff to test = better SDK updates and less frustration.

    This round of SDK problems has effectively ground my mod to a halt in various areas, so no wonder people get mad. Steam's ability to instantly update things has made Valve's QA worse than usual as they seem to now have the attitude of "oh well if we break it we can fix it again in a few days or weeks...". The weird thing is that with steam they can roll out beta stuff to whoever wants it, then fix the bugs before they roll it out properly. However, they didn't do that with the SDK this time. The beta hammer period a few updates back was done this way and it helped immensely.

  • TeddyBear
    • August 12, 2006 at 3:12 PM
    • #18
    Quote from hessi

    yap. thats what i think too. even this network compiling tool. how people like us would wish to get this. i think licensede users dont have to deal with a steam linkd SDK.

    well at last now you are able to start hammer and compile your stuff without any workarounds. that's all i want for the moment.

    I was referring to myself. We basically have the same tools.

  • TeddyBear
    • August 13, 2006 at 2:27 PM
    • #19

    Okay, both problems are solved now

    To be able to view the normal maps in model viewer you had to export the model with the normal map as well. Easy fix!

    Edit: With this comes a new problem: you can't turn the normal maps off

  • BaRRaKID
    • August 14, 2006 at 12:54 PM
    • #20
    Quote

    Hi All- Just wanted to let you know that a Source SDK patch has been published

    on Steam. Here are the issues it addresses:

    * Fixed compilation issues for Linux dedicated server in SDK

    * Removed 3D Lighting Preview menu choice from Hammer

    * Fixed SDK Launcher bugs when performing outdated MOD check

    * SDK Wizard now creates 'maps' directory underneath the new mod

    directory. This prevents a map compilation error

    * The 'cs_milita.vmf' distributed with was loading in a bad state if

    the grid is set to be displayed at startup. New version has grid off

    We're going to try to get another patch out next week that addresses the

    Linux terrain physics issue, SDK shaders compilation, and others.

    -Mike

    Display More

    It seems like Mike is really doing a good job, and that we can expect more updates to the sdk then before

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™