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3ds max video tutorial on compiling props

  • General Vivi
  • August 8, 2006 at 7:17 PM
  • General Vivi
    • August 8, 2006 at 7:17 PM
    • #1

    In this video i go over a specific way to compile your models . In the future I will show a different way to compile static props .

    [Blocked Image: http://img321.imageshack.us/img321/3025/movie1bs0.jpg]

    Download here

    Get the xvid codec here

  • Nysuatro
    • August 8, 2006 at 9:26 PM
    • #2

    omg, 1000*thx

  • hessi
    • August 8, 2006 at 9:46 PM
    • #3

    good lord max is just a pain in the ass with source exporting D: single click maya export ftw

    anyway: good tutorial

    edit: i should do a quick videotutorial on pralls maya exporter too.

  • NormySan
    • August 8, 2006 at 10:06 PM
    • #4
    Quote from hessi

    good lord max is just a pain in the ass with source exporting D: single click maya export ftwanyway: good tutorial

    edit: i should do a quick videotutorial on pralls maya exporter too.

    Please do

  • General Vivi
    • August 8, 2006 at 10:21 PM
    • #5

    there is an easier way with just static props but i didn't mention it in the tutorial. im think my friend uses an all in one exporter also hessi for max but i havn't looked into it yet.

  • hessi
    • August 8, 2006 at 11:36 PM
    • #6
    Quote from NormySan

    Please do

    i just did. currently compressing video data.

    http://www.thomashess.net/exchange/tuto ... orting.zip

  • NormySan
    • August 9, 2006 at 12:30 AM
    • #7
    Quote from hessi

    Please do

    i just did. currently compressing video data.

    http://www.thomashess.net/exchange/tuto ... orting.zip

    Sweet, thx alot, this will definatley be usefull.

  • KoKo5oVaR
    • August 9, 2006 at 12:34 AM
    • #8

    awesome dudes, that will be definately usefull for a lot of people around here, i'll download these just to check how you do

  • teeluu
    • August 9, 2006 at 1:38 PM
    • #9

    So NOW you release tutorial like that? I spent a goddamn day to figure out how to get my static model in to the game just like a month ago or so

    Great that someone's doing useful tutorials tho, will help alot.

  • requiem2d
    • August 10, 2006 at 6:23 PM
    • #10

    Stupid question, what are you exporting too, HL2? Cheers

  • hessi
    • August 10, 2006 at 6:47 PM
    • #11

    yap. most of us are working with the source engine. that doesnt mean you couldnot post any other game related works or questions.

  • requiem2d
    • August 10, 2006 at 6:52 PM
    • #12

    Cheers, figured since it was Vivi, just wasn't sure, might give it a try

  • st0lve
    • August 11, 2006 at 12:39 AM
    • #13

    I am so getting this when my comp is back up!

    edit:

    care to link to the different exporters etc. that you used?

  • hessi
    • August 11, 2006 at 1:32 AM
    • #14

    if you are talking to me you should heck out the readme. there is a link to a pdf file including an instruction how to install the maya exporter

  • st0lve
    • September 18, 2006 at 6:50 PM
    • #15

    VIVI THROW IT BACK UP, IT DOESN'T WORK!!!1

  • Zacker
    • September 18, 2006 at 7:06 PM
    • #16

    Compiling models from max to Source is such a pain in the ass, so thanks for the tutorial vid:)

    And yeah, it does not work atm.

  • Zacker
    • September 19, 2006 at 4:33 PM
    • #17

    I am currently trying to compile get a model from max into Source which so far has been a nightmare. Even with a 3rd party helper tool like SteamShovel I still got no luck on getting a .mdl out of it.

    What someone really should make is a plugin to max so that I can just select "Export->Source mdl" and let that be it. Instead I am forced through a myriad of smd files, qc files, guimdl compilers, etc.

    So please get that video tutorial up again!

  • General Vivi
    • September 19, 2006 at 4:38 PM
    • #18

    yeah i think all of the stuff doesn't work anymore or somthing . its kinda gay. i have to re-upload it i think . along with some other new tutorials . I guess i should check the rest of them while im doing it. ill try and get it up soon ..

  • tomdon
    • September 19, 2006 at 5:05 PM
    • #19
    Quote from Zacker

    I am currently trying to compile get a model from max into Source which so far has been a nightmare. Even with a 3rd party helper tool like SteamShovel I still got no luck on getting a .mdl out of it.What someone really should make is a plugin to max so that I can just select "Export->Source mdl" and let that be it. Instead I am forced through a myriad of smd files, qc files, guimdl compilers, etc.

    So please get that video tutorial up again!

    That would not work. You would at the very least need a ton of options to choose the settings for the model.

  • Zacker
    • September 19, 2006 at 9:21 PM
    • #20

    Try working with e.g. Max&Virtools and you will see that exact workflow. A number of options is needed, but that could be handled within the aforemented workflow.

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