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De_Halla

  • PhilipK
  • July 13, 2004 at 1:27 PM
  • Fletch
    • November 5, 2004 at 2:21 AM
    • #121

    In that third pic with the little spans of grass next to the stairs: who the hell would be mowing or clearing that area. Add some bushes/debree/tall grass in those areas for a little detailing spice.

    the arch: move the double arch structure higher up so the flat line lines up with the bottom of the triangular spires, that way the whole thing fuctions as one continual flourish (triangle, upper arch, traingle)

    nitty pitcky thing: whoe the fuck leaves giant crates and barrels out by the street? yeah, i know it's CS, a world full of crates at office buildings, desert compounds, and military instalations, but how about a tiny reason why they should be there. If it's a back alley where these shops would honestly be storing things, that's one thing. But if it's a street, break them down to smaller boxes/pots/barrels that human beings could actually use and stack (seriously, how many 8 foot x 8 foot x 8 foot boxes do you run across in normal life) and add little storefront doors or shit next to them to give them some sort of logical placement.

  • PhilipK
    • November 5, 2004 at 9:46 AM
    • #122

    nice ideas and all. but I cant afford anything thats more complex than crates there. Its still just HL we are talking about :\

  • kleinluka
    • November 5, 2004 at 12:35 PM
    • #123

    um blaz. ever heard of the word model?

  • -Stratesiz-
    • November 5, 2004 at 12:44 PM
    • #124

    I still think the colors look too washed out. It makes it look flat no matter how detailed or how complex the brushwork is. Red is red, not sandy brown with a hint of red and so on.

    There should be more white wall surfaces in contrast to the sandy brown.

    Also the buildings in the third pic don't really fit in as the architectural style is different. The structure looks more like a castle with the peaky towers.

    [Blocked Image: http://web.mit.edu/thistle/www/v13/4/arab-kids.jpg]

  • PhilipK
    • November 5, 2004 at 3:19 PM
    • #125

    blah.

    Well.

    This is facts now:

    Im tired of working on this piece of shit. SO:

    I wont edit ANY textures making them more colorful.

    I wont make ANY more models for it.

    I just want it to be done now.

    Yes, I am lazy =)

  • PhilipK
    • November 5, 2004 at 4:27 PM
    • #126

    I changed the pitch. so now we got long shadows.

    Some palms got totally fucked up now. but ill fix that. they are way to dark in places.

    [Blocked Image: http://blaz.csbanana.com/de_halla_15.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla_16.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla_17.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla_18.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla_19.jpg]

  • lillbrorsan
    • November 5, 2004 at 4:30 PM
    • #127

    Reall nice work there PhilipK!

  • Marcos
    • November 5, 2004 at 4:41 PM
    • #128

    In my eyes this map is pretty much as perfect as a HL map could be!

    The map looks "dead" ? Nah I wouldn't say so. If there was an Terrorist riot in my town, I'll probbly wouldnt stay in town or pretend that evrything was normal. I think this town look like it was abbandon in a rush, I like that!

    Your texutre, brushwork and lighting quality is pro as allways~

    And the grass made a nice effect

  • Fletch
    • November 5, 2004 at 6:47 PM
    • #129

    okay, i'll stop with my nitpicking, it's full on sexah now.

  • Fruchtzwerg
    • November 5, 2004 at 7:15 PM
    • #130

    I dont like the new grass. How can green grass exist on dry sand?

  • GrayFox
    • November 5, 2004 at 8:31 PM
    • #131
    Quote from Fruchtzwerg

    I dont like the new grass. How can green grass exist on dry sand?

    [Blocked Image: http://www.boker.org.il/meida/negev/negpics/flowers5big.jpg]

    Oh, it can... (maybe not the best picture of desert grass but still)

  • Fruchtzwerg
    • November 5, 2004 at 11:42 PM
    • #132

    Your picture isnt on dry sand, there is water around, thats what grass needs. I would recommend to remove the grass from halla.

  • Marcos
    • November 5, 2004 at 11:44 PM
    • #133
    Quote from Fruchtzwerg

    I dont like the new grass. How can green grass exist on dry sand?

    Well looks like you should know because it looks like you are pretty much into "grass" yourself (your site)

    Anyway, back to topic: The grass should stay imo

  • -Stratesiz-
    • November 5, 2004 at 11:59 PM
    • #134

    The grass looks good and it adds more contrast. ~~

    /me hugs blaz

    Keep it up!

  • kleinluka
    • November 6, 2004 at 12:12 AM
    • #135

    lets not turn this into a gardening discussion.

    the new pics look a lot better blaz. nice work!

  • Minos
    • November 6, 2004 at 12:21 AM
    • #136

    oh very nice blaz, what about using a bit of gaussian blur on the lit windows texture ? Would look neat I think ~

  • PhilipK
    • November 13, 2004 at 11:20 PM
    • #137

    Updated screens on first page.

    Also playtested it now =)

  • Kreigore
    • November 13, 2004 at 11:26 PM
    • #138

    Very goooo ;D I didnt make the test (was eating pie!) but i ran about alittle on it and its really good!

  • Fruchtzwerg
    • November 13, 2004 at 11:28 PM
    • #139

    Sounds good, can we expect a final release in the next couple of days?

  • PhilipK
    • November 13, 2004 at 11:32 PM
    • #140
    Quote from Fruchtzwerg

    Sounds good, can we expect a final release in the next couple of days?

    Perhaps time will tell.

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