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De_Halla

  • PhilipK
  • July 13, 2004 at 1:27 PM
  • mike-0
    • November 3, 2004 at 9:32 PM
    • #101
    Quote from Fullauto

    Pretty, but vacant. Needs more signs of life imo.

    i think that was a feeling blaz was trying to achieve in making this one, though i could be wrong...

  • Fletch
    • November 4, 2004 at 1:50 AM
    • #102

    overall, it's ridiculously sexy as always. a couple suggestions though:

    1)that arch in the last shot needs work. Either make it the white color of the mortar it's connected too, or incorporate the white and red together (perhaps white mortar with red birck accenting the arch edge?) Secondl,y maybe flatten out the top and have some plants or vines growing down off the top. I dunno, just some ideas.

    2)Also that sand in the last picture could probably overflow a bit onto the little plaza. Sand just doesnt' look right ending in straight lines.

  • KungFuSquirrel
    • November 4, 2004 at 1:55 AM
    • #103

    Maybe give the arch an actual texture to match the shape? like any nicely constructed stone arch or something? Could fit nicely. *shrug*

    Looks sweet, though

  • PhilipK
    • November 4, 2004 at 7:53 AM
    • #104

    Hehe, thanks ppl. And seems like u noticed my cheap arch. It's changed now. Pic bellow of the new one.

    And considering the sand to the plaza that is something Ive had a problem creating a decent ground in that area. Im trying to figure something better out.

    [Blocked Image: http://blaz.csbanana.com/de_halla_9.jpg]

  • st0lve
    • November 4, 2004 at 2:26 PM
    • #105

    Better but its still something "wrong" about it I think D:

  • Marcos
    • November 4, 2004 at 3:19 PM
    • #106

    I think it looks perfect as it now~

    If you want more eye-candy, maybe a water source?

    Anyway, looks sexy as allways

  • PhilipK
    • November 4, 2004 at 5:00 PM
    • #107
    Quote from Marcos

    I think it looks perfect as it now~If you want more eye-candy, maybe a water source?

    Anyway, looks sexy as allways

    Good idea!

    Like a fontain or so. =)!

  • von*ferret
    • November 4, 2004 at 5:22 PM
    • #108

    make waterfall fountains, not the normal circle fountain. Those have been over done.

  • Dr.Zenz
    • November 4, 2004 at 7:02 PM
    • #109

    It looks nice but the City is a dead one. It doesn't look like there could live humans. Put in some Details.

  • PhilipK
    • November 4, 2004 at 7:19 PM
    • #110
    Quote from Dr.Zenz

    It looks nice but the City is a dead one. It doesn't look like there could live humans. Put in some Details.

    Ye Ive got a lot of critisism on this one. tho it's kind of hard to make it look like a living city :\ If im not making some civilian models which would suck ballz.

    I could use some window layers so that it looks like some windows are lighten up tho. dunno if that is something i will do.

  • Dr.Zenz
    • November 4, 2004 at 8:32 PM
    • #111

    It helps to put in Things, People can use. E.g. Bottles, Chairs oder Stuff from a Market like in Italy. Sounds from Animals or People inside the Buildings like a Talk or a TelephoneRing would be nice, too.

  • PhilipK
    • November 4, 2004 at 9:45 PM
    • #112

    indeed. nice ideas.

    Im compiling atm and Ive added something that will make the look of it a lot more alive hopefully. pics soon =)

  • PhilipK
    • November 4, 2004 at 10:47 PM
    • #113

    Here we go some new screens.

    I know the effect of the lighten up windows is way too strong. I will change that til next compile. Possibly also "yellowing" the window layers a bit more.

  • von*ferret
    • November 4, 2004 at 10:57 PM
    • #114

    vary the fx ammount from the brightness you have no to barely anything. I'm assuming this village uses candle so light would fade as it goes away from the source. Try something like that so one side of a building, if there are 4 windows the far right one is really bright and it fades out as the windows go left. little subtle things make the difference right?

  • PhilipK
    • November 4, 2004 at 11:07 PM
    • #115

    Nice idea. Thanks for that.

    Took some time, but now I did what u said ferr@t~~

    Hopefully it'll look good. Compilin now

  • Tequila
    • November 4, 2004 at 11:18 PM
    • #116

    To liven the city up, you could emulate a Home Alone style party just like Culkin does to trick Marv and Harry: moving silhouettes and (arabian?) tunes!

    Make it happen, guy!

  • Minos
    • November 5, 2004 at 12:41 AM
    • #117

    cool blaz but u sorta overused it, try to use it in only a few windows ~~

  • PhilipK
    • November 5, 2004 at 1:52 AM
    • #118

    Latest

    [Blocked Image: http://blaz.csbanana.com/de_halla_10.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla_11.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla_12.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla_13.jpg]

    [Blocked Image: http://blaz.csbanana.com/de_halla_14.jpg]

    And as you said mino. I will reduce the amount of lighten up windows.

    U can also spot a little fontain in one pic there. i will work more on that.

  • Kedhrin
    • November 5, 2004 at 1:54 AM
    • #119

    not enough cheese

    looks magnificant blazzle pie

  • von*ferret
    • November 5, 2004 at 1:54 AM
    • #120

    that last pic, that window would also be lit up unless that is an insanely small room that would seperate those windows. Could offer a chance to do a neat spotlight effect against the opposing exterior wall.

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