for something this good, i'll wait...
De_Halla
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nice work balz liking those textures

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/me pets ir~~~menkeh~

Some new screens.
Ive changed the lighting cuz the old one fucked up the models.
I might change it a bit more tho before reaching the final version.
And I will probably need a new sky now as well..
Still lot to do on the layout before its done.
I will most likely release the wad for the 3 maps im working on tho this weekend. Even if none of the maps are done by then.
Anyway. here are some new screens with the new palm models, new lighting and new window shade models:
[Blocked Image: http://blaz.csbanana.com/allah1.jpg]
[Blocked Image: http://blaz.csbanana.com/allah2.jpg]
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bravo, beautiful, i like it alot, love the look of the town and lighting and what not

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I still think it is rather too blocky. You got plenty of colors and need shadows, but try to remove the blocky repetitive look to it.
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very gud blazapop

if u want a skyline I can try one for u, just catch me on #mapcore

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I was going to write some negatives at first, but as I paged through the map got better and better. Bravo.
All I think, in general, looks a little bland, maybe some trimmings on the walls rather than just plain walls with windows everywhere. That's about it that I can see from the screenies. Doesn't compare to morningstar in my opinion.

- Ewok
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morningstar took him a year, this one some weeks

Its gonna luk much better
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cool, id suggest moving the trim of the top of the buildings out a bit if you can afford it on the r_speeds, it makes stuff look better generally and will help prevent the blockyness
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looks sweet.
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Quote from Bic-B@ll
cool, id suggest moving the trim of the top of the buildings out a bit if you can afford it on the r_speeds, it makes stuff look better generally and will help prevent the blockyness
Ah, nice idea.
Well Not sure about the r_speeds. Depends what price ppl want to pay to play

Nah but I can def make a try.
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Quote from von*ferret
I still think it is rather too blocky. You got plenty of colors and need shadows, but try to remove the blocky repetitive look to it.
I don't think they are that blocky and repetitive! Imo they are some of the best lookin' architecture ever in a HL1 engine map. Just my 2c though.. The map looks gorgeous by the way Blaz!!
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You my friend, have not seen superb brush work..
Some guy at the cs forums posted an map with about 7000 w_polys all over the map, not that was quality brushwork!
But your map looks good blaz

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Looks really good blaz

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Started all over instead.
Since the layout on the previous was just meh.
Anyway Ive come quite far already.
Some shots of the new one:
[Blocked Image: http://blaz.csbanana.com/de_halla1.jpg]
[Blocked Image: http://blaz.csbanana.com/de_halla2.jpg]
[Blocked Image: http://blaz.csbanana.com/de_halla3.jpg]
[Blocked Image: http://blaz.csbanana.com/de_halla4.jpg]
[Blocked Image: http://blaz.csbanana.com/de_halla5.jpg]
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nice stuff phil maybe use some model light poles eh? these are well uhm square :X
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this map is DEFINATELY the shit
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that balcony on the first pic doesn't even have an door D: Do they climb out of the windows to hang on the balcony?

BUT ITS TEH SEXCH~
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very goo blaz
very goo
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cool shit blaz~~
It lacks a bit of detail though (random things I mean), like some shop signs, arab graffitis (huh), wires, a plaza maybe ? Those kind of "landmarks".
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