Looks incredible but i found the video voice irritating and the lost ripoff lame.
I hear the blurring and dop won't be in the actual game and were ony for the video as well??
Looks incredible but i found the video voice irritating and the lost ripoff lame.
I hear the blurring and dop won't be in the actual game and were ony for the video as well??
Quote from ZeteLooks incredible but i found the video voice irritating and the lost ripoff lame.
Lost had portal guns? ![]()
Quote from ZeteI hear the blurring and dop won't be in the actual game and were ony for the video as well??
Gabe said:
QuoteAll the footage shown in these trailers was created using Source. Some of the effects, namely depth of field and motion blur, were applied via post-processing features built into the Source engine technology.
Quote from Sa74nafaik portal wont have a multiplayer mode.
lol yea, I don't know what everyone's raving so much about. I had the impression this wasn't merely a techdemo but also a gameplay demonstration, a singleplayer, first person puzzle game. I'd like to be proven wrong though.
I gotta agree with fletch though, modders could build on top of that technology and create some really interesting things.
Quote from User Err0rLost had portal guns?
no I was reffering to the whole orientation video thing
multiplayer? What happens when you shoot a portal into a portal?
If it cancels the previous one out, what happens with someone travelling between them?
Telefragging redefined ![]()
Quote from Inevitmultiplayer? What happens when you shoot a portal into a portal? If it cancels the previous one out, what happens with someone travelling between them?
Telefragging redefined
well ,it's a portal , so you'll shoot yours through it and you'd create one where the other one ends.. kinda obvious ![]()
Quote from ZeteLost had portal guns?
no I was reffering to the whole orientation video thing
So when anything makes use of an orientation video, that means they're ripping off lost? Hardly. It'd be questionable if they did the orientation video in the style of lost's. but no. Try again, Zete.
Looks simply awesome, but I hope vale can actually create a good storyline and not just make this into a basic puzzle game.
I liked the voice. I mean I assume they meant it to be cheesy as hell and not all serious.
As for Portal, I've had a number of people tell me it's a SP puzzle game, so I'm assuming that's exactly what it is. Presumably the technology can/will be expanded upon in the future and taken into a multiplayer context though.
Can you imagine TF2 with portals?! I can see it now: a spy sneaks into the enemy flag room, opens a portal back to his base, and floods of HWs piss through.
You should put this in Fortress Forever, Defrag. xD
Quote from ThrikCan you imagine TF2 with portals?! I can see it now: a spy sneaks into the enemy flag room, opens a portal back to his base, and floods of HWs piss through.You should put this in Fortress Forever, Defrag. xD
Hah, TF2 was the first thing I thought of for MP with portals.
Even better, have a spy open a portal in front of your sg, and then another on the wall facing the enemy respawn. In TFC, it's lame to build an SG outside the enemy respawn room... but with this, it'd be in your own base ![]()
This is also good because it forces you think and be creative, which is always something good, especially for young kids that will play this game. theres a billion and one games where you just blow shit up, this a very nice change.
it also opens up like tons of new creative and funny ways to kill enemies, GJ valve!
Okay sorry dudes.. Ive watched that video like 5 times now, and now it is starting to look funny.. It looks fun after all ![]()
Quote from Nazulwell ,it's a portal , so you'll shoot yours through it and you'd create one where the other one ends.. kinda obvious
Indeed, assuming physics allow. Now imagine shooting one straight into a repeating portal creating.. an ever moving portal. or an object falling into a partly opened portal, unleashed when the exit is placed? Please share the obviousness, this stuff actually keeps me up at night ![]()
Looking forward to seeing this evolve though
I need a portal at the bottom of my empty pringles can.
Will be interesting if it only effects bsp brushes or if it uses modeled geometry too.
i am sure it will work on anything that has physics/collision but it wont look as slick as on one large bsp face since the quad with the render to texture/stancil buffer render on it will like hang in the air if you hit somthing none large/flat
in prey the portals just float freely in the room most of the time
im fearing it will be only bsps since source is so reliant on them.
yeah, i wonder if they're going to have to use a different vis system or something.
Quote from dissonanceyeah, i wonder if they're going to have to use a different vis system or something.
Yes excellent question. Now, I'm assuming that when you are looking through a portal it is possible to calculate your location in the portal world relative to the VIS set...
hmm....i can foresee some very tricky VIS calculations to try to keep framerate low...or otherwise you make maps "less complicated and stuff" to not overtax the engine in game. Hence it makes sense that the demo we saw was of a relatively sterile type atmosphere where few if any portals would bring down the system. Further, you could place both ends of a portal such that they look into each other, creating a hall of mirrors effect where in theory you could see into infinity. i'm sure someone has thought of that and all this VIS optimization with portals.
hmm...excellent question... ![]()
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