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Team Fortress 2 still alive :o

  • Phobos
  • July 14, 2006 at 1:04 AM
  • Thrik
    • August 26, 2006 at 1:12 AM
    • #141

    I doubt my computer will even run it until I upgrade, which will be next spring I think.

  • von*ferret
    • August 26, 2006 at 4:11 AM
    • #142

    models have always given off stencil shadows.

  • skdr
    • August 26, 2006 at 1:12 PM
    • #143

    Aren't these stencil shadows? If yes, they're new to Source tech.

    [Blocked Image: http://img175.imageshack.us/img175/2986/untitled015838wo1.jpg]

  • Sindwiller
    • August 26, 2006 at 1:42 PM
    • #144

    Nah, they look to me like a overall improved projected shadows algorithm. Or those "non-gameplay" parts are ray-traced

  • skdr
    • August 26, 2006 at 1:47 PM
    • #145

    self shadowing?

    HL2 doesn't have "non-gameplay" parts... (ie. cutscenes)

  • Polaris
    • August 26, 2006 at 2:21 PM
    • #146

    Well Valve does use scripted scenes for trailers and stuff but its not the same thing as the cg "gameplay footage" that other guys try to pass off on people.

    *cough*killzone*cough*

  • Mazy
    • August 26, 2006 at 3:03 PM
    • #147

    Oh thats hot!

  • Sindwiller
    • August 26, 2006 at 4:03 PM
    • #148
    Quote

    HL2 doesn't have "non-gameplay" parts... (ie. cutscenes)

    Yes, but thats a movie cuttet from gameplay parts. Maybe Valve has cuttet some ray-traced movies in, you know? I know that HL2 has no cutscenes, ive played it myself.

    Quote

    self shadowing?

    Yes. Self Shadowing. Logically. :roll: And how is self shadowing realized? Except projected texture shadows and stencil shadows (forget the Z-buffered shadows, they suck ass)? :roll:

  • ctswin
    • August 26, 2006 at 6:47 PM
    • #149

    They've said there's new/improved lighting coming with ep2, so why not?

  • von*ferret
    • August 26, 2006 at 7:23 PM
    • #150
    Quote from Polaris

    Well Valve does use scripted scenes for trailers and stuff but its not the same thing as the cg "gameplay footage" that other guys try to pass off on people.*cough*killzone*cough*

    killzone was prerendered, not cutscenes

  • RD
    • August 26, 2006 at 9:37 PM
    • #151
    Quote from von*ferret

    killzone was prerendered, not cutscenes

    Thats what Polaris said in your quote

  • Zacker
    • August 26, 2006 at 10:25 PM
    • #152
    Quote from von*ferret

    models have always given off stencil shadows.

    Nope, HL2 models use projection maps for shadows. One of the ways they get the sometimes rather complicated shadowing going without a too big performance hit.

    Quote from skdr

    Aren't these stencil shadows? If yes, they're new to Source tech.

    Nope, that is selfshadowing which is demonstrated there and yep it's new.

    Quote from Sindwiller

    Maybe Valve has cuttet some ray-traced movies in, you know?

    Nope, Valve have never used ray traced movies in any of the HL games, so I really doubt that.

  • Polaris
    • August 28, 2006 at 6:29 AM
    • #153
    Quote from DelaZ

    [Blocked Image: http://ftp.insmod.net/users/delaz/tf2.jpg]

    where did you get that btw?

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