http://www.w00th4x0r.com/smd/smdlexp.dle
enjoy, I know OL will.
http://www.w00th4x0r.com/smd/smdlexp.dle
enjoy, I know OL will.
it crashes max too so thats neat
or maybe that was a one time thing
I have never had that problem.
yay for post icons
its a feature ol. i hate whining bitches.
it doesnt crash anymore. i was young back then, i didnt know what i know today
your link didnt work...
but i think you are refering to this one
damn it, i just spent 3 hours tryin to import a simple box into HL2
at the end a black-pink-box without phys collision model came out...
I'm kinda frustrated right now...
Does anybody knows a GOOD tutorial how to bring the goddamn max models into Source?
ATM it seems to be such a pain in the ass, that I wonder how did Valve ever manged to release HL2 with such a workflow...
the path in the qc is "xxx/model/custom/test"
that's where i put the texture into.
the texture works fine, I can select it in Hammer if I want to.
maybe I made a mistake when I added the material in max. I dunno...
make sure you dont have .tga at the end of your $basetexture name.
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