im against normal maps. the contest would be too time consuming for my taste.
July Low Poly Modelling Challenge:
-
-
Quote from Pericolos0
I've always seen this as makeing models for the handheld generation of games, i support rendering your model like they would look on nintendo DS

-
[Blocked Image: http://i69.photobucket.com/albums/i72/dissonance_ms/wooosh.jpg]
WOOSH
-
That looks like the orca from C&C

-
-
You dont HAVE to do normals. But why restrict people who want to learn?
-
i cant get texturing in blender.
fuck it.
-
my piece of shit.. a hover speedglider with 248 Tris

going over to texturing now.. this will be fun..
[Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovergliderModelWip1.jpg]
[Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovergliderModelWip2.jpg]
[Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovergliderModelWip3.jpg]
really funny competition.

cheers,
mdS
-
Finished Hover Cab
[Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovercab.jpg]
edit:
Updated Maya Screenshots with 256x256 Texture.
[Blocked Image: http://www.kaypoprawe.com/chillout_products/lowpoly/hovercab2.jpg]
cheers,
mdS
-
WIP
[Blocked Image: http://img414.imageshack.us/img414/3443/hover9iw.jpg]
With a mohawk D:
But I got 60 polys left that I need to use for something

[Blocked Image: http://img386.imageshack.us/img386/3572/017ni.jpg]
WIP skin.
-
alpha map some clouds.mds I like that a lot! Nice
-
That is AWESOME, MDS. I simply love the design and texture.
Wow, this contest is shaping up with some great entries.
-
thx! if i have some freetime left. i try a second entry for this competition.
-
I wanted to try for a cab-styled thing like the IRIS guy drives in BG&E, but then I realized I suck too much to pull it off.

-
-
I demand an underside shot!
Love this one.
Edit: jerk.

-
Really Nice Postman. Like it. But u cheat, using a 256x256 Texture is not a fine start to win a competition.

p.s.
No Problem, had seen u changed the texture resolution in the competition rulez. But why the *beeep* ?!

-
superb work mds and posty
256*256. finally. H O O R A Y
-
Quote from mdS
Really Nice Postman. Like it. But u cheat, using a 256x256 Texture is not a fine start to win a competition.
p.s.No Problem, had seen u changed the texture resolution in the competition rulez. But why the *beeep* ?!

I actually meant to change the texture size at the beginning of this month's contest. I forgot to change that when I copy/pasted the rules from last month.
-
That's a brilliant craft, Postman. Especially with the drawn texturemap details - very nicely done.
I love that taxicab, mdS. Reminds me of the 5th element. Truth be told, you inspired me:
Here's a new entry for me: a hover squad car
I just took screenshots of the 3ds viewports this time, so these are realtime renders with mipping and whatnot, just like you'd see on a DS.
[Blocked Image: http://img135.imageshack.us/img135/5444/hoverpoliceshowcase1bm.jpg]
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!