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dm_avon [Half-Life 2 deathmatch)

  • Minos
  • June 14, 2006 at 10:15 PM
  • D3ads
    • June 15, 2006 at 9:53 PM
    • #21

    Love the lighting

  • Evert
    • June 15, 2006 at 10:05 PM
    • #22

    Looking good as you know~~

  • KoKo5oVaR
    • June 15, 2006 at 10:23 PM
    • #23

    you owns mino! FINNISH THIS MAP

  • Minos
    • June 16, 2006 at 12:40 AM
    • #24

    after so much positive feedback I'll surely finish this baby

  • Squirrelly
    • June 16, 2006 at 1:50 AM
    • #25

    That's hawt.

  • JynxDaddy
    • June 16, 2006 at 5:20 AM
    • #26

    Good Work Minos~

    You're Hired!

  • cdxx
    • June 16, 2006 at 7:09 AM
    • #27

    yeah lookin' real sharp.

    can't wait for the download when you finish it.

  • Oski
    • June 16, 2006 at 9:25 AM
    • #28

    Yeah really nice work mino. Finish it and have a big playtest with us

  • RA7
    • June 17, 2006 at 12:54 PM
    • #29
    Quote

    I'll probably never finish this but I'll start this topic anyways.

    What are u saying???

  • ginsengavenger
    • June 20, 2006 at 5:15 AM
    • #30

    christ it's a fkn circle jerk in here.

    Mino you know I like you but come on dude you can do more than this. This is well detailed and lit but that's all it's got: there's no underlying design. The setting is totally lacking, the entire thing is literally *level* and there's no open air whatsoever. Just let it be portfolio filler and move on to something interesting

  • SKULLHOZER
    • June 20, 2006 at 1:37 PM
    • #31

    It’s got great brushwork, interesting lighting and it sure does have a nice “feel.”

    However, as some have already pointed out, it needs more vertical gameplay and variation in room size and shape.

    Also, I know this might be a bit of overly critic nitpicking, but a brick wall (indicated by the decals) wouldn’t be built with such a curve in real life (screenshot below). It just looks, unnatural…

    [Blocked Image: http://www.delaz.be/dm_avon_03_thumb.jpg]

  • Minos
    • June 20, 2006 at 6:22 PM
    • #32
    Quote from ginsengavenger

    christ it's a fkn circle jerk in here.Mino you know I like you but come on dude you can do more than this. This is well detailed and lit but that's all it's got: there's no underlying design. The setting is totally lacking, the entire thing is literally *level* and there's no open air whatsoever. Just let it be portfolio filler and move on to something interesting

    In fact there is an outside area:

    [Blocked Image: http://i53.photobucket.com/albums/g52/eot_mapcore/dm_avon_hammershot.jpg]

    I agree that it's lacking a strong theme but my idea was just to make a few and nice corridors being surrounded by the outside area. Anyways, this is just a side project. I work on it when I get bored with my INS map (that's a lot more time demanding and complex than this). Tbh I love those weak themed dm maps.

    Skullhozer: Thanks for pointing that out

  • Bic-B@ll
    • June 21, 2006 at 1:45 AM
    • #33

    that last shot looks awesome

  • ginsengavenger
    • June 21, 2006 at 7:51 AM
    • #34

    that's good mino but it doesn't offset the blegh of the rest of it

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