This is what I'm going to call "phase 1" of my level. Its a working build with everything functioning. From here I can playtest and refine. Phase 2 will include better building models with more detail and better LODs to compensate for the detail enhancement. In phase 2 I wont have to rush the textures, so I'll be able to increase the texture quality ten fold. I really want to be able to normal map the textures too, so I'll handle that during phase 2. I'll also create my own set of props so the level is not so reliant on BF2 props. Come september I want to do a short little promo movie featuring a "war correspondent" for some news organization surveying a battlefield. Who knows
I'd like to also point out that this work is dedicated to my loving older brothers
8 weeks of learning a new engine, modeling/texturing all the buildings some other stuff, and dealing with terrain painting it on this large scale, and lighting.
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/1.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/2.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/3.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/4.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/5.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/6.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/A.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/B.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/C.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/D.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/E.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/F.jpg]
[Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/G.jpg]