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Landing of Asatar : Phase 1 WIP : 56k Beware

  • von*ferret
  • May 31, 2006 at 12:14 PM
  • von*ferret
    • May 31, 2006 at 12:14 PM
    • #1

    This is what I'm going to call "phase 1" of my level. Its a working build with everything functioning. From here I can playtest and refine. Phase 2 will include better building models with more detail and better LODs to compensate for the detail enhancement. In phase 2 I wont have to rush the textures, so I'll be able to increase the texture quality ten fold. I really want to be able to normal map the textures too, so I'll handle that during phase 2. I'll also create my own set of props so the level is not so reliant on BF2 props. Come september I want to do a short little promo movie featuring a "war correspondent" for some news organization surveying a battlefield. Who knows I'd like to also point out that this work is dedicated to my loving older brothers

    8 weeks of learning a new engine, modeling/texturing all the buildings some other stuff, and dealing with terrain painting it on this large scale, and lighting.

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/1.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/2.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/3.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/4.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/5.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/6.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/A.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/B.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/C.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/D.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/E.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/F.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/phase1/G.jpg]

  • csharp
    • May 31, 2006 at 1:11 PM
    • #2

    Looking good so far To bad that i never play BF2 custommaps..

  • Minos
    • May 31, 2006 at 2:33 PM
    • #3

    Looks really cool but what are those nuclear plant stacks doing in there ? As fas I as I know there are no nuclear plants in Iraq...

  • Polaris
    • May 31, 2006 at 3:09 PM
    • #4

    Who said it was Iraq? Besides Bf2 is not the most realistic game ever made.

    I think the whole point of capturing the town in this map is to take over the power planet. Am I rite?

  • Mazy
    • May 31, 2006 at 3:16 PM
    • #5

    Sweet stuff ferret~looking forward to playtesting this baby~

  • kleinluka
    • May 31, 2006 at 3:28 PM
    • #6

    It's looking gorgeous man, I'm very impressed.

    can't wait to see what this will look like when it's all polished and final

  • Phatsniper
    • May 31, 2006 at 3:30 PM
    • #7

    Oh the fog adds so much to it, great stuff! I also can't wait to playtest it

  • Furyo
    • May 31, 2006 at 4:56 PM
    • #8

    Very very good for a First phase WIP shot. Keep it up, I'm sure you'll score a hit

  • The Postman
    • May 31, 2006 at 5:21 PM
    • #9

    Looking great. Just one minor quibble: are your graphics settings turned down in-game? Some textures look muddy.

  • Skjalg
    • May 31, 2006 at 5:54 PM
    • #10

    This looks awesome! I cant wait to try it (I play BF2 now and then)

  • RD
    • May 31, 2006 at 5:56 PM
    • #11

    Looking swell so far.

    Just a few things, the map seems to lack a theme, its a breed of evrything. A nuclear plant, a harbor and an arab villagecity. I guess its normal for BF2 maps but a little focus would be nice

    Also the lighting looks depressing. But still ahsum work mate.

  • von*ferret
    • May 31, 2006 at 6:09 PM
    • #12

    RD: The idea of the setting was in the construction of the Nuclear Facility the harbor was created for the required materials. Because of the harbor and docks a city spawned as people were required to work there. It may or may not be a flimsy "backgroudn" but I should definately consider how I can further push that story in the actual level so players can have that feeling without me telling them.

    Skalg: THanks

    Postman: My AA is turned all the way up. So taht must mean my textures are horrible! I'll definately work on improving them in the future as I refine the level.

    Furyo: Gameplay has yet to be proven We'll see about a hit, but thanks for the kind words.

    PhatSniper: I think i'll play with the fog a little more, but I also like how it causes a subtle haze on buildigns.

    Klein: Thanks mate

    Mazzle: I'll be sure to tell you when we playtest

    Mino: Yeah the last Nuclear Plant in iraq was destroyed by Israel. This takes place in Iran where they do have nuclear plants, however it takes place in a coastal town of Asatar, Iran. For my knoweldge it does not have nuclear plants. I was looking at names of towns and this was the only one on the coast and not a pain to spell. We all know that we hate those crazy named levels.

    Polaris; You're right its in Iran, and the idea is to capture the town and the near by military base that defends the Nuclear Plant.

    Peri: Thansk~! What are you curious about gameplay? Anything you're questioning? I'd love to hear your thoughts so I can improve as much as I can.

    CSharp: its a pity you dont play custom maps, but from what I see not many maps have custom models..if any?

  • The Postman
    • May 31, 2006 at 8:01 PM
    • #13
    Quote from von*ferret

    Postman: My AA is turned all the way up. So taht must mean my textures are horrible! I'll definately work on improving them in the future as I refine the level.

    What actually caught my eye and made me mention it the most was the anti-air gun vehicle's skin (not your own, I know) looked the most muddy so I was curious if the graphics were all the way up

    Again, looking magnificent.

  • JamesL
    • May 31, 2006 at 9:17 PM
    • #14

    Great atmosphere. Looking forwards to seeing how it develops as you add the detail. Time to reinstall BF2

  • nico
    • May 31, 2006 at 9:19 PM
    • #15

    very nice, good job! =D really impressive for just 8 weeks! ;D

  • Defrag
    • May 31, 2006 at 10:15 PM
    • #16

    I'll just reiterate what I've already said: Very good job!

  • Spinlock
    • June 1, 2006 at 12:20 AM
    • #17

    Very nice. Absolutely loving it! One suggestion: Battlefield 2 isn't Counter-Strike, therefore so many capture points aren't needed, especially that close together. Less capture points = more fun (more concentrated battles rather than spread across various sectors of the map).

  • Skjalg
    • June 1, 2006 at 12:55 AM
    • #18
    Quote from Spinlock

    Very nice. Absolutely loving it! One suggestion: Battlefield 2 isn't Counter-Strike, therefore so many capture points aren't needed, especially that close together. Less capture points = more fun (more concentrated battles rather than spread across various sectors of the map).

    We'll see how it plays when we test it "Less capture points = more fun" isnt really true, since more capture points would give it more of a dod feeling where instead of capturing a point and then jumping into a vehicle and rushing over to the next, you will instead have to fight your way from house to house and creating a more intense action all the time....

    Atleast I hope it'll turn out that way

  • General Vivi
    • June 1, 2006 at 1:14 AM
    • #19

    very nice job ferret . im impressed it only took you 8 weeks. very nice job indeed.

  • Spinlock
    • June 1, 2006 at 1:35 AM
    • #20
    Quote from Skjalg

    We'll see how it plays when we test it "Less capture points = more fun" isnt really true, since more capture points would give it more of a dod feeling where instead of capturing a point and then jumping into a vehicle and rushing over to the next, you will instead have to fight your way from house to house and creating a more intense action all the time....

    Atleast I hope it'll turn out that way

    Your talking to a Battlefield mapper of three years here. In my experience, you simply do not want so many capture points. It detracts from the gameplay. A few, well placed objectives are better than multiple objectives with no significance. You want it to be a push forward, with the appropriate flanking positions in place. Strike at Karkand is a prime example of how capture points should be placed. Anyway, one to his own. :wink:

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