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BiA non shaky cam video HOT HOT HOT FULL FRONTAL

  • mikezilla
  • June 15, 2004 at 11:39 PM
  • Mazy
    • June 25, 2004 at 7:26 AM
    • #61

    eeeeeeeeeeey

  • Taylor
    • June 25, 2004 at 6:44 PM
    • #62
    Quote from The_Postman

    I KNOW EVERYTHING WHEN I TYPE THINGS ON THE INTERNET. MIKEY YOU DON'T EVEN KNOW WHAT GAME YOU'RE WORKING ON! LOL I KNOW ABOUT WORLD WAR 2 MORE THAN YOU LOOK AT MY INTERNET FACTS.Sup page 5

    [Blocked Image: http://dynamic.gamespy.com/~hostileintent/forum/html/emoticons/uberrolleyes.gif]

  • JynxDaddy
    • June 26, 2004 at 3:21 AM
    • #63

    you need to put some interviews with the old dudes on the disc/s if not in the game

  • insta
    • June 26, 2004 at 4:15 AM
    • #64
    Quote from JynxDaddy

    you need to put some interviews with the old dudes on the disc/s if not in the game

    Interviewer : In BIA we used around 5000 polys for the Garand viewmodel, if you would take a guess, how many polys do you think we would have to use to realistically portray the Garand down to the smallest detail?

    Old guy : WHATS A POLY WTF WTF WTF *explodes*

  • mawibse
    • June 29, 2004 at 10:05 AM
    • #65

    Looks very nice, didn't think standing behind a tree during a firefight or checking if a downed buddy needed help was in the least detracting from the authenticity or "realism" of the game, the opposite in fact.

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