Ginsengavenger's suggestion ... darker ceiling & upper walls for more contrast:
[Blocked Image: http://www.accesscomm.ca/users/endo/lights01.jpg]
Working, or too subtle ?
Ginsengavenger's suggestion ... darker ceiling & upper walls for more contrast:
[Blocked Image: http://www.accesscomm.ca/users/endo/lights01.jpg]
Working, or too subtle ?
much better but you could go a little crazier with the lighting in there... i know the ambient has to be high for the rest of the map, it's just kinda hurting this area ![]()
Darker still:
[Blocked Image: http://www.accesscomm.ca/users/endo/lights02.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/full.gif]
Possibly the last area to be worked on:
See below.
looks bland and poorly lit?
That last area needs the usual amount of interesting architecture and details. It's pretty much just flat walls and floor.
Better ?
[Blocked Image: http://www.accesscomm.ca/users/endo/wain01.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/wain02.jpg]
OK ... hard to admit, but I've decided I need some help.
Anybody here able to dirty up my existing textures ?
I've tried a dozen times & the results always suck.
Do you has what it takes ?
How about wrapping up this project and switching to source?
stfu RD. I want to see the first gay bar in CS. Heh, imagine all the T's are hiding in there, and none of the CT's want to go in.
Hey Carp I am fine, thanks:) SoW2 is coming along, but with the current speed we will have our next beta out in 2008 and a decent game around easter 2048.
HA !
Yup ... it's hard to find dedicated people in todays world.
Back to dirtying up the map:
Here's the best filth I've come up with to date:
[Blocked Image: http://www.accesscomm.ca/users/endo/dirty01.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/dirty02.jpg]
You can see why I need help.
Working further on these textures:
[Blocked Image: http://www.accesscomm.ca/users/endo/dirty03.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/dirty04.jpg]
What about making a few grime-decals and apply them here and there, just to break up the repetition?
As far as I know custom decals don't really work in HL1.
The only way to get decals to work is to add them to decals.wad and then you have distribution issues. That's last time I checked anyway. I've mapped for many years in HL1 and never used decals..
I tried decals at first, but it didn't have the desired effect.
You can alter a decals.wad, as long as you include it in the zip & the .res file, but I also believe you can -wadinclude it to save the extra steps.
[Blocked Image: http://www.accesscomm.ca/users/endo/new001.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new002.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new003.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new004.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new005.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new006.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new007.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new008.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new009.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new010.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new011.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new012.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new013.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new014.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new015.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/new016.jpg]
Small update ... added some graffiti:
[Blocked Image: http://www.accesscomm.ca/users/endo/graf01.jpg]
[Blocked Image: http://www.accesscomm.ca/users/endo/graf02.jpg]
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