1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

In The Works ...

  • the Carpenter
  • April 26, 2006 at 2:44 AM
  • the Carpenter
    • August 5, 2006 at 9:04 PM
    • #61

    Ginsengavenger's suggestion ... darker ceiling & upper walls for more contrast:

    [Blocked Image: http://www.accesscomm.ca/users/endo/lights01.jpg]

    Working, or too subtle ?

  • ginsengavenger
    • August 5, 2006 at 10:20 PM
    • #62

    much better but you could go a little crazier with the lighting in there... i know the ambient has to be high for the rest of the map, it's just kinda hurting this area

  • the Carpenter
    • August 9, 2006 at 4:45 AM
    • #63

    Darker still:

    [Blocked Image: http://www.accesscomm.ca/users/endo/lights02.jpg]

  • the Carpenter
    • August 14, 2006 at 1:45 AM
    • #64

    [Blocked Image: http://www.accesscomm.ca/users/endo/full.gif]

  • the Carpenter
    • August 18, 2006 at 2:29 PM
    • #65

    Possibly the last area to be worked on:

    See below.

  • Rick_D
    • August 18, 2006 at 3:25 PM
    • #66

    looks bland and poorly lit?

  • Zacker
    • August 18, 2006 at 4:11 PM
    • #67

    That last area needs the usual amount of interesting architecture and details. It's pretty much just flat walls and floor.

  • the Carpenter
    • August 18, 2006 at 9:42 PM
    • #68
    Quote from Rick_D

    looks bland and poorly lit?

    It's an office building hallway at night ?

    Hey Zacker !

    How are you ?

    How's SOW2 coming along ?

  • the Carpenter
    • August 19, 2006 at 6:26 PM
    • #69

    Better ?

    [Blocked Image: http://www.accesscomm.ca/users/endo/wain01.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/wain02.jpg]

  • the Carpenter
    • August 25, 2006 at 2:46 AM
    • #70

    OK ... hard to admit, but I've decided I need some help.

    Anybody here able to dirty up my existing textures ?

    I've tried a dozen times & the results always suck.

    Do you has what it takes ?

  • RD
    • August 25, 2006 at 10:37 AM
    • #71

    How about wrapping up this project and switching to source?

  • Polaris
    • August 25, 2006 at 11:30 AM
    • #72

    stfu RD. I want to see the first gay bar in CS. Heh, imagine all the T's are hiding in there, and none of the CT's want to go in.

  • Zacker
    • August 25, 2006 at 12:04 PM
    • #73

    Hey Carp I am fine, thanks:) SoW2 is coming along, but with the current speed we will have our next beta out in 2008 and a decent game around easter 2048.

  • the Carpenter
    • August 27, 2006 at 1:13 AM
    • #74

    HA !

    Yup ... it's hard to find dedicated people in todays world.

    Back to dirtying up the map:

    Here's the best filth I've come up with to date:

    [Blocked Image: http://www.accesscomm.ca/users/endo/dirty01.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/dirty02.jpg]

    You can see why I need help.

  • the Carpenter
    • August 28, 2006 at 5:15 PM
    • #75

    Working further on these textures:

    [Blocked Image: http://www.accesscomm.ca/users/endo/dirty03.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/dirty04.jpg]

  • insta
    • August 28, 2006 at 5:17 PM
    • #76

    What about making a few grime-decals and apply them here and there, just to break up the repetition?

  • ifO
    • August 30, 2006 at 10:57 PM
    • #77

    As far as I know custom decals don't really work in HL1.

    The only way to get decals to work is to add them to decals.wad and then you have distribution issues. That's last time I checked anyway. I've mapped for many years in HL1 and never used decals..

  • the Carpenter
    • August 31, 2006 at 5:50 PM
    • #78

    I tried decals at first, but it didn't have the desired effect.

    You can alter a decals.wad, as long as you include it in the zip & the .res file, but I also believe you can -wadinclude it to save the extra steps.

  • the Carpenter
    • September 10, 2006 at 5:08 AM
    • #79

    [Blocked Image: http://www.accesscomm.ca/users/endo/new001.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new002.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new003.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new004.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new005.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new006.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new007.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new008.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new009.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new010.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new011.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new012.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new013.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new014.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new015.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new016.jpg]

  • the Carpenter
    • September 24, 2006 at 8:03 AM
    • #80

    Small update ... added some graffiti:

    [Blocked Image: http://www.accesscomm.ca/users/endo/graf01.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/graf02.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 4, 2026 at 5:22 PM
  2. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  3. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  4. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  5. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  6. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  7. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  8. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  9. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  10. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™