Oh shit i'll have to make something else, i hate you peris ![]()
The low poly challenge for May!
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I was thinking about doing a uboat initially. I wouldn't have thought to do the foam like that, nice! We have the enemy by land, air and now SEA!
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i'm jealous.
i have 3dsmax, somebody point me to some low poly tutorials!
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Peri is teh win at the moment imho.
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yeah, peris is godlike now!
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Hey people, I guess I'll attempt to revive the competition!
[Blocked Image: http://img63.imageshack.us/img63/4257/lowpolycloseshoot8hg.th.jpg]
[Blocked Image: http://img159.imageshack.us/img159/8377/lowpolyfarshoot4ey.th.jpg]
[Blocked Image: http://img63.imageshack.us/img63/494/lowpolymedshoot9db.th.jpg]
As weird as this sounds, this was definitely a learning experience. More of a 3ds max materials editor learning experience: alpha channel maps, hierarchies, just overall familiarisation. Ignore the ground as that was me familiarising myself with blends.
Besides that everything else was on the 128x128 texture. It's only 157 polygons!Hope you guys enjoy this little thing.

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wewt looks good meo

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heh looks sweet man, but hell.
Give us the wireframe and the uvmap goddamnit !!!§§

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Well, after figuring out I'm retarded. . . here is the real entry trimmed down a bit because I had misread and used 250 polygons instead of triangles. . . but now it's at 243 triangles . . . only one real noticeable difference.
[Blocked Image: http://img48.imageshack.us/img48/9680/lowpolyfull7tl.th.jpg]
[Blocked Image: http://img46.imageshack.us/img46/6527/lowpolywire7ck.th.jpg]
[Blocked Image: http://img239.imageshack.us/img239/9803/lowpolyskin1gi.jpg]
yeah the uvmap sucks but I didnt feel arsed to go back.

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Its a british tank but it has an Iron Cross painted on the side!

Nice work btw.

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looks like it was a captured tank to me

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Quote from generalvivi
looks like it was a captured tank to me

Those dasterdly germans!

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Hmm, I never would of expected that!

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Contest is over! The voting begins.
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