Atleast we are doing different planes ![]()
nice skin postman!
Atleast we are doing different planes ![]()
nice skin postman!
Ohh this is very sexy posty ! I've my UV to finish now ![]()
postman since you saved so many polys you should go back and add details where you can ![]()
Quote from generalvivipostman since you saved so many polys you should go back and add details where you can
Any suggestions on where I could add details? I was thinking about adding the support wires I left out of the initial design and perhaps building out the prop a little more.
http://www.funaero.com/se5a.htm <-- plane in question that I used.
maybe add a small gun or two on it
and wires are a good thing
OMG I JUST GOT MY TEST FROM GEARBOX!!! WEWT!! going to be working hard on that for 7 days
Quote from The Postman[Blocked Image: http://img178.imageshack.us/img178/3663/britishse5biplane5vq.th.jpg]Just finished my skin!
Awesome planes you guys. We're going to have a veritable air force going here shortly, heh.
god, that reminded me of codename eagle <3edit: Whats the test?
edit2: Anyone know of a good skin (video) tutorial? the one generalvivi had on his site wasnt downloadable ![]()
im looking at it now. aparently i have to make a ww2 style house . they provided lots of images. im kinda not sure about the whole thign but im reading the rules and stuff now.
okay, i got this excellent tutorial on skinning here:
http://waylon-art.com/uvw_tutorial/uvwtut_01.html
But at the end there he wants me to download and install texporter, but I cant figure out how to use it (cant find it in max). help? ![]()
edit: I specifically cant find the "Utilities panel > Utilities rollout > More... button". Okay I found it now
it was at the top right (the hammer)
i have a uvw mapping video tutorial on my site. http://www.iwannamap.com in the tutorials/ modeling section. teaches max
might want to take a look into that? tho i think filefront is down atm .
yea, that was what i ment by not downloadable :]
I'll just have to wait a couple of days and watch it!
textporter is a plugin. Go to the hammer tab and load more and you'll find textporter. unless you're using max 8 in which then it is already built in.
if you have no luck im using max 7 and i have textporter shoot me a message ill give it to you. *goes back to work*
I figured it out after a while, but thanks for the tips ![]()
[Blocked Image: http://skjalg.mapmonger.com/stuff/ironcross.jpg]
Bask in my nubness!
[Blocked Image: http://skjalg.mapmonger.com/stuff/ironcross_skin.jpg]
I have a 160 poly horse and its low as can go lol. DAMNIT. I have to make a 90 poly guy lollol
uhuh not bad skjalg, the texture looks a bit streched tho.
Well i've finished mine, this is a french soldier (a "poilu")
[Blocked Image: http://kokosovar.free.fr/poilu.jpg]
but as a squirrel ..
[Blocked Image: http://kokosovar.free.fr/squirrelfinal.jpg]
and for fun ![]()
[Blocked Image: http://kokosovar.free.fr/squirrelarmy.jpg]
oh yeah and the uv
[Blocked Image: http://kokosovar.free.fr/squirreluv.jpg]
should've made him a monkey. Then we could call them surrender monkeys! ![]()
Actually, we won this war :x
Atleast they are not flip-flop Italians ![]()
KoKo5oVaR, nice work btw. How many polygons?
lol that cool guys. but what about ww1? i saw no squirls soldiers in ww1!?!?!?!
jk
them
cause your ally's pushed the germans over the ege ![]()
My models are done. I did two. One is a crater full of mustard gas and one is the horse and soldier wearing gas masks. I'll texture them as soon as possible but I'm a little over my shoulders with my school project.
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