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The low poly challenge for May!

  • The Postman
  • April 25, 2006 at 12:04 AM
  • Oski
    • April 25, 2006 at 11:17 PM
    • #41

    Atleast we are doing different planes

    nice skin postman!

  • KoKo5oVaR
    • April 25, 2006 at 11:24 PM
    • #42

    Ohh this is very sexy posty ! I've my UV to finish now

  • General Vivi
    • April 25, 2006 at 11:28 PM
    • #43

    postman since you saved so many polys you should go back and add details where you can ^^

  • The Postman
    • April 25, 2006 at 11:29 PM
    • #44
    Quote from generalvivi

    postman since you saved so many polys you should go back and add details where you can ^^

    Any suggestions on where I could add details? I was thinking about adding the support wires I left out of the initial design and perhaps building out the prop a little more.

    http://www.funaero.com/se5a.htm <-- plane in question that I used.

  • General Vivi
    • April 25, 2006 at 11:34 PM
    • #45

    maybe add a small gun or two on it and wires are a good thing

    OMG I JUST GOT MY TEST FROM GEARBOX!!! WEWT!! going to be working hard on that for 7 days

  • Skjalg
    • April 25, 2006 at 11:35 PM
    • #46
    Quote from The Postman

    [Blocked Image: http://img178.imageshack.us/img178/3663/britishse5biplane5vq.th.jpg]Just finished my skin!

    Awesome planes you guys. We're going to have a veritable air force going here shortly, heh.

    god, that reminded me of codename eagle <3edit: Whats the test?

    edit2: Anyone know of a good skin (video) tutorial? the one generalvivi had on his site wasnt downloadable

  • General Vivi
    • April 25, 2006 at 11:37 PM
    • #47

    im looking at it now. aparently i have to make a ww2 style house . they provided lots of images. im kinda not sure about the whole thign but im reading the rules and stuff now.

  • Skjalg
    • April 26, 2006 at 12:53 AM
    • #48

    okay, i got this excellent tutorial on skinning here:

    http://waylon-art.com/uvw_tutorial/uvwtut_01.html

    But at the end there he wants me to download and install texporter, but I cant figure out how to use it (cant find it in max). help?

    edit: I specifically cant find the "Utilities panel > Utilities rollout > More... button". Okay I found it now it was at the top right (the hammer)

  • General Vivi
    • April 26, 2006 at 1:06 AM
    • #49

    i have a uvw mapping video tutorial on my site. http://www.iwannamap.com in the tutorials/ modeling section. teaches max ^^ might want to take a look into that? tho i think filefront is down atm .

  • Skjalg
    • April 26, 2006 at 1:24 AM
    • #50

    yea, that was what i ment by not downloadable :]

    I'll just have to wait a couple of days and watch it!

  • von*ferret
    • April 26, 2006 at 2:01 AM
    • #51

    textporter is a plugin. Go to the hammer tab and load more and you'll find textporter. unless you're using max 8 in which then it is already built in.

  • General Vivi
    • April 26, 2006 at 2:05 AM
    • #52

    if you have no luck im using max 7 and i have textporter shoot me a message ill give it to you. *goes back to work*

  • Skjalg
    • April 26, 2006 at 2:19 AM
    • #53

    I figured it out after a while, but thanks for the tips

    [Blocked Image: http://skjalg.mapmonger.com/stuff/ironcross.jpg]

    Bask in my nubness!

    [Blocked Image: http://skjalg.mapmonger.com/stuff/ironcross_skin.jpg]

  • von*ferret
    • April 26, 2006 at 2:33 AM
    • #54

    I have a 160 poly horse and its low as can go lol. DAMNIT. I have to make a 90 poly guy lollol

  • KoKo5oVaR
    • April 26, 2006 at 2:43 AM
    • #55

    uhuh not bad skjalg, the texture looks a bit streched tho.

    Well i've finished mine, this is a french soldier (a "poilu")

    [Blocked Image: http://kokosovar.free.fr/poilu.jpg]

    but as a squirrel ..

    [Blocked Image: http://kokosovar.free.fr/squirrelfinal.jpg]

    and for fun

    [Blocked Image: http://kokosovar.free.fr/squirrelarmy.jpg]

    oh yeah and the uv

    [Blocked Image: http://kokosovar.free.fr/squirreluv.jpg]

  • von*ferret
    • April 26, 2006 at 2:44 AM
    • #56

    should've made him a monkey. Then we could call them surrender monkeys!

  • KoKo5oVaR
    • April 26, 2006 at 2:51 AM
    • #57

    Actually, we won this war :x

  • Polaris
    • April 26, 2006 at 3:11 AM
    • #58

    Atleast they are not flip-flop Italians

    KoKo5oVaR, nice work btw. How many polygons?

  • General Vivi
    • April 26, 2006 at 3:42 AM
    • #59

    lol that cool guys. but what about ww1? i saw no squirls soldiers in ww1!?!?!?!

    jk <3 them

  • von*ferret
    • April 26, 2006 at 5:15 AM
    • #60

    cause your ally's pushed the germans over the ege

    My models are done. I did two. One is a crater full of mustard gas and one is the horse and soldier wearing gas masks. I'll texture them as soon as possible but I'm a little over my shoulders with my school project.

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