1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Spotlight Gallery

Quake 4 Map Pack work

  • KungFuSquirrel
  • April 21, 2006 at 2:44 PM
  • kleinluka
    • May 3, 2006 at 12:50 AM
    • #21

    fixed

  • KungFuSquirrel
    • May 9, 2006 at 1:12 PM
    • #22

    Lunaran's Tremors info and shots are up, you can see some of the base work now:

    http://lunaran.com/maps.php?map=q4ctf7

  • PhilipK
    • May 9, 2006 at 1:58 PM
    • #23

    Those rocks are so fckn awesome both geometry and texture wise.

  • Puddy
    • May 11, 2006 at 8:58 PM
    • #24

    Argh, just got started with Radiant, second day using it and I question myself why my maps don't look like that?

    Stop making me want to give up... :>

    Your maps are so damn good that you feel there is no point making maps when yours just pwn whatever you make!

  • KungFuSquirrel
    • May 12, 2006 at 3:28 PM
    • #25

    It's not like I turned these out in two days. Every map shown here took a long time to put together and went through multiple revisions and drastic changes. And all of that after spending a year and a half working on the game itself.

    You wouldn't want to see what I usually end up with after two days, especially my first two days with the editor after I got hired. It all takes time... Keep pushing at it; you'll get there.

  • JamesL
    • May 12, 2006 at 5:12 PM
    • #26

    Don't sell yourself short mate, even with all the ramp up and experience with the tools it's still fabulous work.

  • Hipshot
    • June 14, 2006 at 7:44 AM
    • #27

    The last image looks ace texture wise. Is this Q4 default textures or is it a pack possible to obtain?

  • KungFuSquirrel
    • June 14, 2006 at 12:52 PM
    • #28

    Everything that wasn't stock content originally is stock content now. Just patch the game up and you'll be good to go.

  • Nysuatro
    • June 14, 2006 at 1:57 PM
    • #29

    I think i am going to buy Quake 4, hehe

  • ReNo
    • June 14, 2006 at 2:04 PM
    • #30

    Yeah, it's been on my list for a while now but I've still to get around to getting it. Then again, HL2:Ep1 and Sin:Ep1 have been on my computer for a while now and I've barely gotten around to playing them So many games, so little time...

  • Hipshot
    • June 14, 2006 at 6:08 PM
    • #31
    Quote from KungFuSquirrel

    Everything that wasn't stock content originally is stock content now. Just patch the game up and you'll be good to go.

    I don't map for Q4. I map for Q3. I want those textures =)

  • KungFuSquirrel
    • June 20, 2006 at 1:52 PM
    • #32

    ack, overlooked this. :X

    Well, quite a few of the textures were included with the map pack - we did custom team-colored variations on a number of textures (a lot of the green and orange painted bits were there in the stock textures, so we just reversed that), but most of the textures in the shot you mentioned are in the original game... So yeah, you'd need to get the game anyway to get to them.

    Though as far as I know id still frowns on 'their' (because after all, our people painted these ) textures being used in other games, even their own. So your best option might be to try out Q4 if/when you want to use them.

  • D3ads
    • June 20, 2006 at 6:59 PM
    • #33

    You can't really use those textures for Q3 unless you want convert all the maps to defuse by combining layers, which doesn't look all that great unless you know what you doing. evil_lair taught me a method however, PM me if you're interested.

  • requiem2d
    • August 10, 2006 at 6:14 PM
    • #34

    Love it, really styled out. Great job

  • p2xelgen
    • August 22, 2006 at 9:56 PM
    • #35

    Ha really cool looking maps, got to love the Q style. Thought about mapping for Q but learning unrealED tuck a fare bit of time and I hear Q ED is loads harder. :wink:

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™