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Building my Portfolio (Image heavy) I need a job!

  • Gaz
  • April 17, 2006 at 11:39 PM
  • Gaz
    • May 15, 2006 at 11:53 PM
    • #41

    Some "final" Level shots, theres only some minor additions to go in, a wheelbarrow in the vegatable patch, and some ash under the cauldron. However I've left those parts out the screens until they're added

    All links open a 1280x1024 version, so allow for them to load

    [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level01.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level02.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level03.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level04.jpg]

    [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level05.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level06.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level07.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level08.jpg]

    [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level09.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level10.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level11.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/level12.jpg]

    I hope you like them, its been a grewling 5 months for me, with any luck I can get a decent mark and....if I'm really lucky a job

    If theres anything that I've noobishly missed please let me know!

  • Skjalg
    • May 16, 2006 at 12:11 AM
    • #42

    I think it looks great!

  • mabufo
    • May 16, 2006 at 12:52 AM
    • #43
    Quote from Skjalg

    I think it looks great!

    It certainly does.

  • spacer
    • May 16, 2006 at 11:04 AM
    • #44

    You should release those owls as replacements for rollermines in hl2 ;D. It all looks awesome, but I would've made the waterfall seem less solid maybe using a particle system or something.

  • kelly4d
    • May 16, 2006 at 11:06 AM
    • #45

    Yeah i think its also great, one thing that stands out is the fact you have made everything it your level off your own back. A lot of maps i see, dont get my wrong, look great but theres nothing new about them as they have just taken the same model files from games (HL2 CS DoD) and placed them in their levels.

    Its hard to get eveything to match especially when you make it from stratch, and i think you have done a great job here, well done

  • Gaz
    • May 16, 2006 at 11:22 AM
    • #46

    Thanks guys

    I'll be making some videos tonight too, these will show things in motion which looks a lot better Especally the waterfall, The biggest waterfall has particles for spray underneith it, but they are hard to see in the screens

  • Gaz
    • May 24, 2006 at 12:23 AM
    • #47

    Hey all

    Please download a flyby of my video, it has sound but is rather quiet so you may need to turn it up a bit. Enjoy

    Download Here

    Note: This videos in DivX format

  • ReNo
    • May 25, 2006 at 4:15 PM
    • #48

    I think it's turned out nicely. Looks far more impressive running than in screenshots - you've obviously put a lot of work into making the scene "alive" and the video demonstrates that. Waterwheels, windmills, flowing water, butterflies, trees swaying softly in the wind - it all looks a whole lot better moving than static. I really like it, and I hope I'm sure it will get plenty of developers interested in you Good luck with the job hunting mate!

  • sensee
    • May 25, 2006 at 6:35 PM
    • #49

    looks very good.

    how did you make that floating river effect?

  • Zacker
    • May 25, 2006 at 6:42 PM
    • #50

    I just checked out your reel and it looks pretty good. The level design is not of super quality, but that doesn't matter as it does its job and the overall ambience and attention to detail is nice. You have made everything, maps, models and textures yourself, aye?

  • Skjalg
    • May 26, 2006 at 12:40 AM
    • #51

    this is supergreat!

  • General Vivi
    • May 26, 2006 at 7:58 AM
    • #52

    i really liked it and was suprised at how nice it actually looked ingame . where is teh bunny woman tho?

  • PhilipK
    • May 26, 2006 at 10:05 AM
    • #53

    Yeah that video really showed off a lot more ambience than the pics could ever do.

    I really dig the feeling you've got in this map.

  • teeluu
    • May 26, 2006 at 11:55 AM
    • #54

    Wow, awesome. Nice atmosphere going on in there

  • insta
    • May 26, 2006 at 12:15 PM
    • #55

    Really really nice, I'm sure you won't be unemployed for long

    Some suggestions based on the video :

    Maybe a small fence to keep those small birds-which-look-like-muffins from wandering too far from their little house.

    For the waterfall, possibly add a lightblock-texture just inside the waterfall then light the cliff-face/path with regular point-lights to give it a different color than the surrounding area so that it isn't just lit by the sun like the rest of the level.

    Also, it's sort of weird seeing that huge tree-trunk house right next to regular-sized trees, but too late to do anything about that.

  • Gaz
    • May 26, 2006 at 12:49 PM
    • #56

    Thanks guys, Really appreciate the feedback.

    Regarding the level design, yeah I agree its pretty simple and open. The levels from the first part of a "full game" and is mean't to be like the hub level that the players come back to to restock, and talk to new rescued towns people etc

    The narrative that the level has, meant that it needed to be rather simple, so that a 5 year old can navigate it and know where they need to go etc

    The idea on the giant tree was that it was once where the "holy chub" lived, but it fell down in old age, so the villagers built a tower out of stone, and used the remains of the tree as houses.

    Thanks for the tip insta, I'll take a look into that, at the moment though the levels pretty much in a done state, whilst I finish up all the documentation that my degree requires.

    Afterwards though, once the documents are done, gameplay will be finalised and I may release my level as sort of "demo" of the game

    I couldn't reply with smilies for some reason *unhappy face*

  • Meotwister
    • May 26, 2006 at 10:04 PM
    • #57

    lol now all it needs is cute little music playing in the background.

    Yeah man this all looks great. You've done very well with this. Takes me back to games I used to play in the days of yore.

    good job, hope ya get hired

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