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Building my Portfolio (Image heavy) I need a job!

  • Gaz
  • April 17, 2006 at 11:39 PM
  • Gaz
    • April 17, 2006 at 11:39 PM
    • #1

    Hey all, here a number of renders I have done for my portfolio.

    They are from my final year project, entitled "Air-Born", based on a floating island in the sky somewhere, inhabitted by animals (anthropomorphised). The basic story is that you have to rescue the towns people that have been captured. But first you need to repair your air-ship which you crash landed.

    I'm using the Source engine, and may release if I get the time to refine it after hand in (June 1st). I started the actual creation in early feb, so its still early days (Need to do 3D sky map etc).

    If anyone heres from the UK, I'll be showcasing it at the Brighton Develop Exibition in July

    If you would prefer to look at higher res (1600 x 1200) versions, they can be Downloaded here

    You can also DL 2 videos of the Rabbit Running, Downloaded Here

    Now for the media:

    Renders

    [Blocked Image: http://www.gazoid.com/portfolio/Rabbit_1o.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/Rabbit_2o.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/Rabbit_3o.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/Rabbit_4o.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/Airship_1.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/Airship_2.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/Crane_All.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/HouseTree_All.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/HouseLog_All.jpg]

    In Game (WIP)

    [Blocked Image: http://www.gazoid.com/portfolio/chubton1.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/chubton2.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/chubton3.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/chubton4.jpg]

    Feedback welcome

  • ReNo
    • April 18, 2006 at 12:42 AM
    • #2

    In general - great stuff.

    More specifically, I don't really know how I stand one it. The rabbit character is quite terrifying IMO, as for me its not quite been anthropomorphised enough to be considered sexy, though thats clearly what you are aiming for. To me it comes out as creepy - that big head, those protruding eyes, that giant mouth. These qualities are fine for a cartoon character like this, but one that is trying to be portrayed as sexy? I think its conflicting, but maybe it's just me.

    The props are great, particularly the crashed airship which looks awesome. My only concern with it is that it isn't all that obvious it is (was) an airship. Maybe its just the angle, but to me that could easily enough have just been a boat. I think its just because the balloon part of it is draped over the bulk of it and its hard to determine if that was a balloon or just a sail. Dunno if there is anything you could do to further to evidence of it being an airship - maybe in the context you use it in the level it will be more clear. The large log house looks a little flat along the base, but I guess you can use displacements in the level to make it look more like it is embedded in the ground or something.

    The scene in Source is what troubles me the most though. To me, the elements don't gel together all that well. The biggest issue is probably the grass texture which kinda doesn't suit the others. It looks too detailed and "busy" compared to the cartoony, simplified look seen elsewhere. This is made particularly obvious due to the fact it is used in such abundance. Maybe make a grass material that is a blend, and on one of the two textures in the blend emit detail props of flowers or something? That would help you bring in more colour to the scene, and break up the big expanses of green.

    As I said, in general I think this is really good work and I like the concept a lot. Also, its awesome you are getting to demo this at the Brighton Develop Exhibition, I'm sure there will be a whole lot of potential employers eyeing up your stuff there

  • Skjalg
    • April 18, 2006 at 1:12 AM
    • #3

    I hope that waterfall looks as good ingame as it does on the pictures (as in, I hope it looks as good in motion).

  • Squirrelly
    • April 18, 2006 at 1:25 AM
    • #4
    Quote from Skjalg

    I hope that waterfall looks as good ingame as it does on the pictures (as in, I hope it looks as good in motion).

    It is in-game.

  • Skjalg
    • April 18, 2006 at 11:21 AM
    • #5
    Quote from SinisterSquirrel

    It is in-game.

    as in, I hope it looks as good in motion.

  • JAL
    • April 18, 2006 at 11:49 AM
    • #6

    I love the cartoony feeling of the whole project, textures & uvmaps are great. In-game looks ok.

    However I agree with ReNo, the bunny looks a bit scary. I'd prefer a slightly lighter colour of fur to make it cuter but it's your project and you decide how she looks.

  • FrieChamp
    • April 18, 2006 at 12:46 PM
    • #7

    You don't have a furry fetish do you? Because I have to agree with the others, that bunny is freaking me out D:~~

  • Skjalg
    • April 18, 2006 at 12:59 PM
    • #8

    If it had some purty lips it would look cuter

    And maybe some pink... always helps

  • Gaz
    • April 18, 2006 at 1:14 PM
    • #9

    Thanks for the feedback.

    But can you be more specific as to why its "freaking you out".

    I'm not into furries She was based on the cadburys caramel bunny.

    Is her nose too big? What is it that makes you not like her?

    I need to know, as I need to use her to get me a job, and if you all think she is "freaky" then I need to do something...

  • Tequila
    • April 18, 2006 at 1:44 PM
    • #10

    Longer shorts might help, she really is fucking creepy.

    Great work though.

  • seppe
    • April 18, 2006 at 1:47 PM
    • #11

    the bunnys' ass looks a bit weird , but the other stuff looks really cool.

  • Skjalg
    • April 18, 2006 at 1:48 PM
    • #12

    try adding some bulging lips with pink lipstick or whatever and some rouge on her cheeks...

  • kelly4d
    • April 18, 2006 at 2:29 PM
    • #13

    Sounds like the comments given so far are trying to turn her in to a tart, which i can blatantly see isn't the look thats being achieved here.

    Sticking lipstick and a bit of blusher on her sounds REALLY tacky.

    Making the shorts longer, what is that going to acheive.

    Maybe a little work is needed on the face to make her look a little more dainty as she female, so possibley smaller features like the nose and mouth, but i wouldn't say she looked scary

  • Polaris
    • April 18, 2006 at 3:52 PM
    • #14

    Its the mouth. The rest is fine.

  • von*ferret
    • April 18, 2006 at 4:05 PM
    • #15

    wouldn't some strands of fur be shiny and require some specular? Not a lot but enough to get the luminence of fur?

  • Gaz
    • April 18, 2006 at 4:20 PM
    • #16

    Yeah she has specular on her hair its on the spec map, but hard to see.

    Without making her look slutty, do you think it'd be better to make the mouth smaller, rather than lipstick?

    I want her to look more, tomboy, surfer chick sexy rather than Jessica Rabbit sexy.

    I'll be making her nose smaller too, hopefully it will help as well.

  • ReNo
    • April 18, 2006 at 4:44 PM
    • #17

    As I said in my first post, Its the big features that scare me really. Kelly (welcome to mapcore btw ) kinda nailed it with "make her look a little more dainty". A smaller mouth and nose should help a lot I think. Maybe let the eyelids sit down a little on the eye rather than having them so wide open all of the time too? Not sure if that would help, but she looks least freaky in her "seduction" pose (oddly enough, considering my concerns over her sexification ) in my opinion so it might help.

    I think if you want to be more tomboy, you should go with bigger shorts. I'd be inclined to suggest a slightly longer top too, but the shorts might be enough. Maybe something like these? Using a more colourful pattern on the clothes might be a bit more appealing than the current colour used, which kinda mimics the pink of the ears and looks a bit bland IMO.

  • Gaz
    • April 18, 2006 at 4:51 PM
    • #18

    Cool cheers

    Going to be a bitch re-skin her etc Nevermind, hopefully its for the best!

  • FrieChamp
    • April 18, 2006 at 5:01 PM
    • #19

    Yep, Kelly and Reno explained it very well, I think the tacky, slutty, seductive look is what bothers me.

    The emphasis on the (big) butt, the colors/style of the clothes (the "patched up" top ) and that gold chain around her (?) ankle looks kinda cheap to me too.

    Not trying to put down your work, I think you did a good job on modeling and texturing the character, the combination of a hairy, cartoony character and sexy boggles me (and the others). Or rather, the tacky sexyness.

    But maybe that's just a matter of taste, or in this case also your intention. How appropriate this for a portfolio is, I cannot say, I am not an artist

  • RD
    • April 18, 2006 at 6:16 PM
    • #20

    Its not the mouth, its the eyelids. She looks angry and confused because of her eyelids

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