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Building my Portfolio (Image heavy) I need a job!

  • Gaz
  • April 17, 2006 at 11:39 PM
  • Polaris
    • April 18, 2006 at 6:44 PM
    • #21
    Quote from RD

    She looks angry and confused

    I have no idea how you see that. But then everyone percieves things differently.

    omg RD, your new sig scares the shit out of me.

  • Zacker
    • April 18, 2006 at 6:47 PM
    • #22

    Hey I think it looks great:) Imo you should go for making the bunny cute instead of sexy, would fit the theme better.

  • Furyo
    • April 18, 2006 at 7:30 PM
    • #23

    Ok everyone went with their little explanation as to what could be better for her face, so here's mine:

    The eyes. She's all brown except for her eyes, and guess what that's what will stand out and what people will see. Right now, your character to me is a lot like the Black and White creatures. Except she doesn't have nearly their size.

    So I'd say the whole head could be scaled down, and the eyes made a little smaller, and things could be a lot better already.

  • wilco
    • April 18, 2006 at 7:39 PM
    • #24

    Looking really good so far I agree with the others, she does need a lil sprucing up!

    Model wise, they all look really cool imo, texture wise I think maybe you could add a bit more detail on the uvmaps, although it may be the cartoony like style you are going for, so ill shutup!

    maybe have the clothes bit less bland? or maybe 1/2 coloured, 1/2 worn down to that dull colour?

    hope it helps, keep up the good work!

  • General Vivi
    • April 18, 2006 at 7:45 PM
    • #25

    lets just say that shes goign to make some man rabbit really happy one day..... and then the next day and the next day and so on.

  • Tequila
    • April 19, 2006 at 12:14 AM
    • #26
    Quote from kelly4d

    Making the shorts longer, what is that going to acheive.

    For a start, a bunny in shorts is harmless. A bunny in hotpants is all kinds of wrong.

  • kelly4d
    • April 19, 2006 at 1:23 AM
    • #27
    Quote

    A bunny in hotpants is all kinds of wrong

    Only for you dirty minded people

  • Gaz
    • April 19, 2006 at 9:25 PM
    • #28

    Heres an update

    [Blocked Image: http://www.gazoid.com/portfolio/Rabbit_1.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/Rabbit_2.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/Rabbit_3.jpg]

    [Blocked Image: http://www.gazoid.com/portfolio/Rabbit_4.jpg]

    I'll probably be leaving her like this, I've alot of other work to do, and re applying the skin modifier, etc takes a fair bit of time. If I can get the rest of the project up to scratch and to a standard of functionality that I'm happy with then I will give her some shorts, possibly lengthen the top as well.

    Anyway I think her face is a lot more appealing, and doesn't make her clothes as scary, as she is more femanine.

    I also took a number of polys out on the thighs and a few else where.

    I hope you guys like her better

  • Skjalg
    • April 19, 2006 at 10:33 PM
    • #29

    Its definatly for the better

    GJ

  • Polaris
    • April 19, 2006 at 10:52 PM
    • #30

    Much better.

    I was right about the mouth was I not?

  • Skjalg
    • April 19, 2006 at 10:58 PM
    • #31

    yes, and I hinted at the mouth too!111

  • Polaris
    • April 19, 2006 at 11:14 PM
    • #32
    Quote from Skjalg

    yes, and I hinted at the mouth too!111

    Lies! All the credit goes to me!

  • ReNo
    • April 19, 2006 at 11:21 PM
    • #33

    Yeah that is much improved mate. The smaller nose and mouth made the world of difference. Its probably just down to taste, but I think she might look better with lighter clothing to contrast with her dark fur? Wouldn't be much work to test it out, but then chances are you already have and prefer the dark Nice changes anyway, congrats.

  • RD
    • April 21, 2006 at 9:57 PM
    • #34

    You changed the eyes too didnt you?

  • Gaz
    • April 22, 2006 at 12:00 AM
    • #35

    Yeah I made them green, rather than blue, so they also go with her clothing

    Plus I pushed them back a fair bit too, so they don't bulge so much

  • von*ferret
    • April 22, 2006 at 12:09 AM
    • #36

    I dont really like your model sheets. Aren't very appealing. Also try to find tutorials on how to improve your renders. Right now they're kind of flat and boring in my opinion.

  • Schmung
    • April 22, 2006 at 12:39 AM
    • #37

    The major problem with the in-game scene you present is the simplistic geometry and poor lighting. Improve those aspects, layer upm the detail and spend some time htere and it will really make your model work beeter.

    I agree with Renos initial assessment that your Rabbit-woman is a little scary, looks sort of like an olympic weightlifter whos chugged too much testosterone.

    She still looks a little scary TBH.

    Technically, your work is sound, but there seems to be something missing, it all looks a bit too uniform and bland to my eye. If you're going for cartoon it needs to be a bit more soft, somewhat more rounded and friendly. The models are fine, but the textures are a little too brutal. It just needs a bit of softening applied overall.

    That or you run the other way and go all American McGees Alice and soak everything in blood, gore and the LSD nightmares of a Vietnam Vet.

    er, you may wish to ignore some or all of what I've said. people in glass houses etc. But I do aoccasionally hit the mark.

  • JAL
    • April 22, 2006 at 10:23 AM
    • #38

    The Bunny looks much better now. Less weird and more cute

  • Gaz
    • April 23, 2006 at 11:36 PM
    • #39

    Hey all, if needed this thread can be moved to WIP, but here are some updated screens of the level so far:

    [Blocked Image: http://www.gazoid.com/wip_level/thumbs/ab1.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/ab2.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/ab3.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/ab4.jpg]

    [Blocked Image: http://www.gazoid.com/wip_level/thumbs/ab5.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/ab6.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/ab7.jpg] [Blocked Image: http://www.gazoid.com/wip_level/thumbs/ab8.jpg]

    Its hard trying to get everything to match, like the cranes are a bit too gritty compared to the rest of the level. Need to make them look more cartoony, but still...old and worn....arg!

    The idea is you wake up in the middle of the round path on the grass circle. Your airship crashed and you need to salvage the parts of the ship back to the ship before the towns inventor takes you back to his house to tell you whats happened (Basic story line etc), and then gives you some weapons.

    He then takes you outside to train on 2-3 bad guys that also crashed in the town that he tied up whilst they were unconcious. You fight them in the vegatable patch (they will be blind folded or something) to learn how to use your weapons.

    Once trained the inventor will give you a key to open the towns (yet to make) gate to proceed to the next level.

    Thats all thats planned so far for this level, but it would be a hub level for players to return to later in the game to recieve upgrades to weapons and to deliver other parts of the airship that fell to other areas.

    Oh, just to mention, the levels set on a plateau. I've yet to complete the skybox though, that will show how the level fits with the rest of the world

    Anyway, comments welcome. I need as much help as I can squeeze from you guys :D The rabbit slaughering helped loads

  • PS_Mouse
    • April 24, 2006 at 12:21 AM
    • #40

    I'm not really sure if this is something you can fix, but the realistic looking water doesn't really fit in with the whole theme of the level.

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