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Export Request

  • JamesL
  • April 13, 2006 at 5:17 PM
  • JamesL
    • April 13, 2006 at 5:17 PM
    • #1

    Guys,

    [blag]

    I am about to start re-making a 1.6 CS map of mine for CSS. As part of this I am going to include a bunch of custom models to give the scene some degree of uniqueness.

    Now the models are made, mapped and skinned in Maya and are complete, ready for export. Which brings me to my request ... would anyone be willing to export/compile these models for me so that I can use them in Hammer?

    I have Maya binaries and the tga's all ready to go, and given a large enough chunk of time I could probably do it myself, but my freetime is scarce and I would rather invest the time I have in mapping than putting hours and hours into something that someone else could probably achieve in a single hour.

    [/blag]

    Cheers for any help anyone can offer.

  • Section_Ei8ht
    • April 13, 2006 at 11:43 PM
    • #2

    whats wrong with running a batch of compiles overnight?

  • Squirrelly
    • April 14, 2006 at 12:07 AM
    • #3

    Because he obviously doesn't know how to (nor do I, for that matter).

  • JamesL
    • April 14, 2006 at 12:06 PM
    • #4
    Quote from SinisterSquirrel

    Because he obviously doesn't know how to (nor do I, for that matter).

    qfe

  • OrnateBaboon
    • April 14, 2006 at 3:22 PM
    • #5

    Working on another map as well as de_static? I think my head would fall off if I tried to work on two source maps at once. Have you tried Cannonfodders studio compiler?

  • JamesL
    • April 14, 2006 at 3:34 PM
    • #6

    Planning on re-making ka_fragnbag for the clan servers. It's only a tiny map so should be easy to do, plus it makes a nice break from working on a 'serious' map.

    Studio compiler is a great idea I'll grab it now. Cheers.

  • OrnateBaboon
    • April 14, 2006 at 3:38 PM
    • #7

    I know very little about modelling, but have managed to edit, resize and fudge stuff in max, and compile them through this.

  • JamesL
    • April 14, 2006 at 4:35 PM
    • #8

    Been playing with it for a couple of hours and I can't get it to work.

    Oh well back to Prall's exporter and scratching my head a lot.

  • Meotwister
    • April 14, 2006 at 5:33 PM
    • #9

    I don't like Cannonfodders compiler, I like having .qc's. I use 3dsmax and a plugin for it to compile. I too am strapped for time, I am on a 3 day break though, I might have time to do it over the weekend.

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