1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_static *RC VERSION DL* - updated 16/02

  • JamesL
  • April 8, 2006 at 9:24 PM
  • JamesL
    • April 8, 2006 at 9:24 PM
    • #1

    EDIT: 16/02/07 (Post repeated at end of thread)

    So here's the latest WIP version of the map. I wasn't sure if I wanted to release this version of it, since it's still needing a serious last layer of polish and fixing up. However I think the map needs a last round of feedback before I go for a final. (It was actually Hessi's harsh but fair post on dod_eidelweiss that persuaded me to release this).

    Known issues:

    Some texture alignment bugs.

    Model collisions.

    Some of the models need re-skinning (remaking possibly, I pretty much suck at modelling still).

    Totally unoptimised - FPS is shite in places.

    Nav mesh is rough and dirty with no place painting.

    You can escape from the map in some places.

    Some z-fighting where the tree shadow overlays hit displacements.

    Soundscapes appear broken in this build.

    Some of the overlays are a bit crap.

    All comments and crits appreciated. I am pretty much set on the layout now, I just want to concentrate on making it look nicer and fixing bugs.

    http://www.code303.com/files/maps/de_static_rc.rar

    ===================================

    Edit: Beta Download

    If the link dies it's 'cause I ran outta bandwidth.Download

    A map I started at Xmas.

    Work on it has pretty much ground to a halt since I started my new job, so I thought I would post up as far as I got.

    Feedback and suggestions are welcome.

    There are some minor bugs in the map but performance is good throughout.

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9.gif]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_03.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_04.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_05.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_06.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_07.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_08.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_02.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_09.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_10.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_11.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_12.jpg]

  • ⌐■_■
    • April 8, 2006 at 9:26 PM
    • #2

    looks fine!

  • Minos
    • April 8, 2006 at 9:36 PM
    • #3

    aah I love the HDR in it man, it looks really good and realistic. The only error I found was this handrail:

    http://www.code303.com/files/images/sta ... ta9_04.jpg

  • st0lve
    • April 8, 2006 at 9:40 PM
    • #4

    Id say too many tirestacks

  • General Vivi
    • April 8, 2006 at 9:53 PM
    • #5

    looks sextacular james

  • alexroyce
    • April 8, 2006 at 10:10 PM
    • #6

    Make the tree leaves green!

  • General Vivi
    • April 8, 2006 at 10:15 PM
    • #7

    you could prob just put a bunch of overlays of orange leaves everywhere and make it an autumn theme . that would be nice since your map already looks autumn 'isk .

  • alexroyce
    • April 8, 2006 at 10:20 PM
    • #8

    But then the grass should be brown/yellow if its fall.

  • ginsengavenger
    • April 8, 2006 at 10:20 PM
    • #9

    that's quite nice, looks pretty solid. I'd like to give it a go.

  • ⌐■_■
    • April 8, 2006 at 10:40 PM
    • #10
    Quote from alexroyce

    But then the grass should be brown/yellow if its fall.

    no.

  • hamst3r
    • April 8, 2006 at 10:45 PM
    • #11

    Looks quite sexual, but like stolve said there are too many tirestacks that seem like they were just thrown in as filler. Hawt~

  • alexroyce
    • April 8, 2006 at 10:57 PM
    • #12
    Quote from killertomato

    no.

    ...grass is yellow in fall.

  • Section_Ei8ht
    • April 8, 2006 at 11:01 PM
    • #13

    nice!

  • RD
    • April 8, 2006 at 11:12 PM
    • #14

    Looks superb. Reminds me of a map a guy called Unreal made once (forgot the name of the map :x )

    spotlight stuff imho. Only thing botherin me a bit is the shadows are a bit too black in some shots. Hills in the background also a bit too dark:

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_06.jpg]

  • ⌐■_■
    • April 8, 2006 at 11:15 PM
    • #15
    Quote from alexroyce

    no.

    ...grass is yellow in fall.

    [Blocked Image: http://www.edgeofthewilderness.com/images/naturetrail-fall.jpg]

    Seriously, the grass doesn't change color! There are yellow and brown leafs lying on it, there's brown mud and stuff, but no: grass doesn't turn yellow in fall... Grass changes color in summer though: light green to yellow.

    ontopic:

    I think the dark hill in the background rock! It adds to the athmosphere

  • JamesL
    • April 8, 2006 at 11:57 PM
    • #16
    Quote from RD

    Looks superb. Reminds me of a map a guy called Unreal made once (forgot the name of the map :x )spotlight stuff imho. Only thing botherin me a bit is the shadows are a bit too black in some shots. Hills in the background also a bit too dark:

    Thank you.

    Yeah, I upped the lightmap scale a lot on the brushes below those wire fences and they came out like that.

    Not ideal.

  • alexroyce
    • April 9, 2006 at 12:01 AM
    • #17
    Quote from killertomato

    no.

    ...grass is yellow in fall.

    http://www.edgeofthewilderness.com/imag ... l-fall.jpg

    Seriously, the grass doesn't change color! There are yellow and brown leafs lying on it, there's brown mud and stuff, but no: grass doesn't turn yellow in fall... Grass changes color in summer though: light green to yellow.

    ontopic:

    I think the dark hill in the background rock! It adds to the athmosphere

    Well alright, but he's going to at least need to add tons of leaves on the ground.

    I guess I was thinking winter when I thought of yellow grass.

  • General Vivi
    • April 9, 2006 at 12:56 AM
    • #18

    yeah i think so too .

  • ⌐■_■
    • April 9, 2006 at 1:02 AM
    • #19

    It's a neat map either way!

  • ginsengavenger
    • April 9, 2006 at 1:32 AM
    • #20

    the shots say beta, so is there a download link or what?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  3. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM

Users Viewing This Thread

  • 9 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™