1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_static *RC VERSION DL* - updated 16/02

  • JamesL
  • April 8, 2006 at 9:24 PM
  • JamesL
    • April 8, 2006 at 9:24 PM
    • #1

    EDIT: 16/02/07 (Post repeated at end of thread)

    So here's the latest WIP version of the map. I wasn't sure if I wanted to release this version of it, since it's still needing a serious last layer of polish and fixing up. However I think the map needs a last round of feedback before I go for a final. (It was actually Hessi's harsh but fair post on dod_eidelweiss that persuaded me to release this).

    Known issues:

    Some texture alignment bugs.

    Model collisions.

    Some of the models need re-skinning (remaking possibly, I pretty much suck at modelling still).

    Totally unoptimised - FPS is shite in places.

    Nav mesh is rough and dirty with no place painting.

    You can escape from the map in some places.

    Some z-fighting where the tree shadow overlays hit displacements.

    Soundscapes appear broken in this build.

    Some of the overlays are a bit crap.

    All comments and crits appreciated. I am pretty much set on the layout now, I just want to concentrate on making it look nicer and fixing bugs.

    http://www.code303.com/files/maps/de_static_rc.rar

    ===================================

    Edit: Beta Download

    If the link dies it's 'cause I ran outta bandwidth.Download

    A map I started at Xmas.

    Work on it has pretty much ground to a halt since I started my new job, so I thought I would post up as far as I got.

    Feedback and suggestions are welcome.

    There are some minor bugs in the map but performance is good throughout.

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9.gif]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_03.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_04.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_05.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_06.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_07.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_08.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_02.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_09.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_10.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_11.jpg]

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_12.jpg]

  • ⌐■_■
    • April 8, 2006 at 9:26 PM
    • #2

    looks fine!

  • Minos
    • April 8, 2006 at 9:36 PM
    • #3

    aah I love the HDR in it man, it looks really good and realistic. The only error I found was this handrail:

    http://www.code303.com/files/images/sta ... ta9_04.jpg

  • st0lve
    • April 8, 2006 at 9:40 PM
    • #4

    Id say too many tirestacks

  • General Vivi
    • April 8, 2006 at 9:53 PM
    • #5

    looks sextacular james

  • alexroyce
    • April 8, 2006 at 10:10 PM
    • #6

    Make the tree leaves green!

  • General Vivi
    • April 8, 2006 at 10:15 PM
    • #7

    you could prob just put a bunch of overlays of orange leaves everywhere and make it an autumn theme . that would be nice since your map already looks autumn 'isk .

  • alexroyce
    • April 8, 2006 at 10:20 PM
    • #8

    But then the grass should be brown/yellow if its fall.

  • ginsengavenger
    • April 8, 2006 at 10:20 PM
    • #9

    that's quite nice, looks pretty solid. I'd like to give it a go.

  • ⌐■_■
    • April 8, 2006 at 10:40 PM
    • #10
    Quote from alexroyce

    But then the grass should be brown/yellow if its fall.

    no.

  • hamst3r
    • April 8, 2006 at 10:45 PM
    • #11

    Looks quite sexual, but like stolve said there are too many tirestacks that seem like they were just thrown in as filler. Hawt~

  • alexroyce
    • April 8, 2006 at 10:57 PM
    • #12
    Quote from killertomato

    no.

    ...grass is yellow in fall.

  • Section_Ei8ht
    • April 8, 2006 at 11:01 PM
    • #13

    nice!

  • RD
    • April 8, 2006 at 11:12 PM
    • #14

    Looks superb. Reminds me of a map a guy called Unreal made once (forgot the name of the map :x )

    spotlight stuff imho. Only thing botherin me a bit is the shadows are a bit too black in some shots. Hills in the background also a bit too dark:

    [Blocked Image: http://www.code303.com/files/images/static/de_static_beta9_06.jpg]

  • ⌐■_■
    • April 8, 2006 at 11:15 PM
    • #15
    Quote from alexroyce

    no.

    ...grass is yellow in fall.

    [Blocked Image: http://www.edgeofthewilderness.com/images/naturetrail-fall.jpg]

    Seriously, the grass doesn't change color! There are yellow and brown leafs lying on it, there's brown mud and stuff, but no: grass doesn't turn yellow in fall... Grass changes color in summer though: light green to yellow.

    ontopic:

    I think the dark hill in the background rock! It adds to the athmosphere

  • JamesL
    • April 8, 2006 at 11:57 PM
    • #16
    Quote from RD

    Looks superb. Reminds me of a map a guy called Unreal made once (forgot the name of the map :x )spotlight stuff imho. Only thing botherin me a bit is the shadows are a bit too black in some shots. Hills in the background also a bit too dark:

    Thank you.

    Yeah, I upped the lightmap scale a lot on the brushes below those wire fences and they came out like that.

    Not ideal.

  • alexroyce
    • April 9, 2006 at 12:01 AM
    • #17
    Quote from killertomato

    no.

    ...grass is yellow in fall.

    http://www.edgeofthewilderness.com/imag ... l-fall.jpg

    Seriously, the grass doesn't change color! There are yellow and brown leafs lying on it, there's brown mud and stuff, but no: grass doesn't turn yellow in fall... Grass changes color in summer though: light green to yellow.

    ontopic:

    I think the dark hill in the background rock! It adds to the athmosphere

    Well alright, but he's going to at least need to add tons of leaves on the ground.

    I guess I was thinking winter when I thought of yellow grass.

  • General Vivi
    • April 9, 2006 at 12:56 AM
    • #18

    yeah i think so too .

  • ⌐■_■
    • April 9, 2006 at 1:02 AM
    • #19

    It's a neat map either way!

  • ginsengavenger
    • April 9, 2006 at 1:32 AM
    • #20

    the shots say beta, so is there a download link or what?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™