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Studio 1

  • von*ferret
  • March 29, 2006 at 6:49 PM
  • -Stratesiz-
    • April 25, 2006 at 9:25 PM
    • #41

    Phenomenal~!

  • von*ferret
    • May 3, 2006 at 4:23 PM
    • #42

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/update03.jpg]

    updated my blog as well.

  • OrnateBaboon
    • May 4, 2006 at 5:35 PM
    • #43

    I am really eager to see what is turned out at the end of the project. So far, the progress looks brilliant. I love the curved sections and the bridge in particular. The buildings seem to fit together very well, and all have a unique look about them. Signs are that this is going to be one hot map

  • von*ferret
    • May 6, 2006 at 5:54 PM
    • #44

    Updated again

    http://studentpages.scad.edu/~zaford20/

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/update04_thumb.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/update05_thumb.jpg]

  • Mazy
    • May 6, 2006 at 6:10 PM
    • #45

    Haven't checked in on this for quite a while, awesome progress fetter, layout looks pretty good, cant wait to see how it turns out~

  • Defrag
    • May 6, 2006 at 6:41 PM
    • #46

    Looking very cool. One website suggestion: Either make all of your screenshots open a new browser window or just load in the current browser. Right now it seems half open a new browser and half don't, so I keep closing my only browser when browsing your site (which is really irritating!) Either go with one or the other for consistency's sakes

  • von*ferret
    • May 6, 2006 at 6:47 PM
    • #47

    my bad, the blogger is tricky. Its all fixed now

  • Phatsniper
    • May 6, 2006 at 7:49 PM
    • #48

    You're making great progress, the layout looks cool. Look forward to seeing some ingame shots.

  • Thrik
    • May 7, 2006 at 4:36 PM
    • #49

    Great stuff. Really nice seeing such a formal presentation of the development too; pretty rare to see, even if you're only doing it because of your course or whatever.

  • von*ferret
    • May 8, 2006 at 5:45 PM
    • #50

    http://studentpages.scad.edu/~zaford20/

    Updated again with pics of the near complete suburbs.

  • Thrik
    • May 8, 2006 at 6:16 PM
    • #51

    One of the thumbs 404s. D:

  • von*ferret
    • May 8, 2006 at 6:23 PM
    • #52

    thx thrik, fixed that right up for you

  • RD
    • May 8, 2006 at 6:26 PM
    • #53

    ur menu is humongous in IE

  • von*ferret
    • May 8, 2006 at 6:31 PM
    • #54

    i have to fix it with CSS some how. I dunno what is going on!!!!!!

    I also have to fix the links so that in the blog they're not black. So much to do so little time. I only have 3.5 weeks to complete this level.

  • skdr
    • May 8, 2006 at 6:49 PM
    • #55

    I don't know how BF2 engine works, but do you make the whole level in MAX/Maya first and "import" it to bf2 editor? Or is this just a concept model?

    Looking very good!

  • von*ferret
    • May 8, 2006 at 7:26 PM
    • #56

    Well I'm making all the geometry and stuff for the buildings. All the buildings are models and imported geometry. So its kind of like Starcraft's editor wher eyou have terrain, and plop in geometry like buildings and such. the roads and terrain are just for me to see when I block everything out.

  • skdr
    • May 8, 2006 at 7:34 PM
    • #57

    Sounds reasonable enough. What's the filetype for BF2 imported buildings and does it handle uw maps like Source or any other engine?

  • Polaris
    • May 8, 2006 at 7:39 PM
    • #58
    Quote from von*ferret

    Starcraft's editor wher eyou have terrain, and plop in geometry like buildings and such.

    Thats not like Staredit at all.

  • von*ferret
    • May 8, 2006 at 9:11 PM
    • #59

    I mean that you have a terrain. You have abunch of objcets, and you place them accordingly. There are no "bsp" brushes in which you construct the environment. That is how I think its similar.

    BF2 has its own export tools you can install onto 3dMax that does your importing process for you. You just export out of max and you're able to load your new resource as you see fit within the editor.

  • nico
    • May 8, 2006 at 9:43 PM
    • #60

    sounds neat and efficient to me!

    Now keep it up! looking good as allways!

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