1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Studio 1

  • von*ferret
  • March 29, 2006 at 6:49 PM
  • von*ferret
    • March 29, 2006 at 6:49 PM
    • #1

    I have my studio class in which I devise my own project. I'll post my updates here on the progress. This is a 10 week (9 weeks now) project that I'm doing with Battlefield 2. Kleinluka will also be involved on texture creations. Go here to read the work in progress blog, see the presentations I give my class, and the final screenshots of the work! You can either comment on the blog or comment here as I make progress on the project. I know there are small updates I need to do with font colors on the blog so that you see things properly. That'll all be handled as time allows! Yes, ferret is finaly creating a level again

    http://studentpages.scad.edu/~zaford20/index.html

    oh and this is a stupid little thing I did in flash. it is like 40 megs though so be patient. And yes I know the movies stutter http://studentpages.scad.edu/~zaford20/ ... elite.html

  • General Vivi
    • March 29, 2006 at 7:16 PM
    • #2

    looking very nice ferret ^^

  • Minos
    • March 29, 2006 at 7:28 PM
    • #3

    lol you are the first level designer I know who mentions his influences on his portfolio.

    Am I too dumb or there are no screens of this project in your site ?

  • von*ferret
    • March 29, 2006 at 7:29 PM
    • #4

    should've explained. Its not a portfolio site really. Its like a live journal of me working on the level. Right now I'm working on pre-production work of the level. I posted this so that ifpeople want to watch as I work they can rather than just show you the end with the long journal of stuff you might not have been interested in reading in the end. I'll just keep you updated as I update the journal and stuff. So to recap

    not a portfolio site

    journal of the production of my project

    influences were part of my presentation to my class

  • Minos
    • March 29, 2006 at 7:31 PM
    • #5

    ah ok. Looking forward to seeing the good ol' fetter back to action again~~

  • st0lve
    • March 29, 2006 at 10:26 PM
    • #6

    I really like the design and colours.

    Cool content aswell

  • kleinluka
    • March 30, 2006 at 7:44 AM
    • #7

    GO, FERRET!

  • von*ferret
    • April 15, 2006 at 8:52 PM
    • #8

    Updated!

  • Minos
    • April 15, 2006 at 8:58 PM
    • #9

    Nice dude, looks very detailed

  • Mazy
    • April 15, 2006 at 9:05 PM
    • #10

    Good stuff fettah~VERY GOO!

  • von*ferret
    • April 15, 2006 at 10:59 PM
    • #11

    Thanks I updated it a little bit more, cleaned up some geometry, optimzed others, and added a couple more details I felt were important. Then I just threw them into a rough position of how they'll look on the beach.

    http://studentpages.scad.edu/~zaford20/

  • Squirrelly
    • April 16, 2006 at 12:20 AM
    • #12

    I've been mapping for Battlefield since ED42 (3rd party tool made by coincoin before Battlecraft arrived), so I basically know everything there is to know about Battlefield mapping. If you have any questions, or need any input, I'd gladly help you out. Just remember though, the Battlefield 2 engine is very limited in what you can implement, due to the fact it is object oriented, and you are likely to encounter a lot of bugs (which I imagine you have already). Good luck!

  • von*ferret
    • April 16, 2006 at 12:28 AM
    • #13

    Mostly scale at the moment. I know they're in meters but I'm having trouble getting the level's models from the editor into the game. Something with the tweaker file I hear from bf2's editor forums. I got most of the level planned out and am working on the modular models and stuff

    cheers

  • Squirrelly
    • April 16, 2006 at 1:05 AM
    • #14

    1 pixel = 1 centimeter

    That means 100 pixels is 1 Battlefield 2 meter. And a Battlefield 2 meter is 10 max units when set to be 0,1 meters each...

    Confusing?

    Your best bet is importing a player model into max, and setting it up next to your models to get an accurate scale.

  • st0lve
    • April 16, 2006 at 1:26 AM
    • #15

    You need to fix your date and time.

    Cause atm. its black! D:

  • Bic-B@ll
    • April 16, 2006 at 3:12 AM
    • #16

    that second link doesnt work for me in ff or ie?

    you're making an lcac that will be drivable and such? winnnn! i'm kind of confused why you are doing this, is this like the thesis paper for a game class?

    anyways, it looks real cool, id like to help but i only fiddled with battlefield mapping for a day

    about the layout, you should move the bridge on the northern island as far left as you can so that the players are closer to the left side of the map, giving them a better alternative to go, it would make it less out of the way to go parallel to the train tracks. it would also make the bridge a little less of a death trap because that flag is right at the end. the map would play real nice as a push style map too.

    it would be great if you could figure out a way to limit the LCACs to the water, I know they can go on land, but it would get a little crazy having hovercrafts fly down the streets with tanks in them (crazy awesome). maybe you can make a collision mesh only for the lcac and just line the beach with invisible blocks.

    by the way, if you go to the bottom of the work in progress page, the link that is in parenthesis is in black and is hidden because of the black background

  • nooba
    • April 16, 2006 at 9:56 AM
    • #17

    Me likes your LCAC

  • von*ferret
    • April 17, 2006 at 10:56 PM
    • #18

    small update.

  • Bic-B@ll
    • April 18, 2006 at 12:07 AM
    • #19

    jebus, you're making everything?

  • von*ferret
    • April 24, 2006 at 5:10 AM
    • #20

    small update

    [Blocked Image: http://studentpages.scad.edu/~zaford20/work/update01.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™